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Updates

Dishonored 2 Update 1.2 Fixes Performance Issues for PC Gamers

Nov 23, 2016 Ian Miles Cheong

Grab the latest patch if you want a problem-free experience.

dishonored2-5
Bethesda has released a new update for Dishonored 2 that should fix and alleviate most of the performance issues gamers on the PC version have been dealing with since its release this past month.

The update, which was available as a beta earlier this week, adds a number of improvements to the game’s visual settings, allowing players to better depend on the “auto-detection” function to cater to their system specifications.

Issues with physics have also been fixed, so gamers playing Dishonored 2 on gaming monitors with resolutions upwards of 120hz will no longer encounter problems. Controls have also been improved, so the game should feel a lot more responsive.

The update also allows players to alt-tab from the game without crashing or experiencing an endless switch between games and other programs.

Update v 1.2 Overview

  • General performance and optimization improvements
  • Auto-detection of the Visual settings was re-worked based on player feedback and observed issues. If still experiencing issues after updating drivers and downloading patch 1.2, advise using the “Restore Settings” option to apply the recommended settings for your hardware.
  • Max pre-rendered frames is now managed by the game, advise removing any previous manual customizations in graphics driver control panel
  • Fixes multiple related to game logic
  • Fixed various issues related to user interface
  • Fixed various issues related to mouse/KB and gamepad, including:
    —- Mouse smoothing is now set to minimum by default
  • Fixed various issues related to using alt-tab related bugs
  • Fixed various issues related to multiple monitors
    —- Fixed a bug where Resolution Scaling was deactivated when the game ran above 30 FPS
    —- Changed the Resolution Scaling settings to be more clear
  • Added new settings in the Options menu:
    —- Added a Framerate Limiter so the player can limit framerate fluctuation when playing without V-sync
    —- Added TAA Sharpness option
    —- Added more options to V-Sync settings. NOTE: If you previously disabled V-sync, please check your FPS limiter setting to ensure it is set to your desired limit.
    —- Added Triple Buffering option

You can read the full notes here.

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