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Black Ops 2 Zombies: Treyarch is Creating New Worlds, New Game Modes

June 22, 2012 by Ian Miles Cheong

The developer of Black Ops 2 wants to expand upon the game’s multiplayer offerings with new modes.

Black Ops 2

First person shooter fans are understandably skeptical about Treyarch's upcoming take on the Call of Duty franchise with Black Ops 2, believing it to be little more than an iteration on the previous games. 

To assuage their fears, Treyarch head Mark Lamia has said that the new game will offer more choice in its single player campaign and offer more interesting multiplayer offerings. To that end, the multiplayer will come with an improved matchmaking system.

"On the multiplayer front, I think one of the things we’re paying attention to is that there’s a lot of very experienced COD multiplayer gamers who are very good at Prestige-ing," said Lamia in an interview with PSM. "They want to play and compete with people, and to find and play with their friends more easily. We’re listening to that. We also hear from people who aren’t as adept or as skilled in multiplayer that they’d like to be able to compete or have a way to play where it’s maybe not as difficult to compete at times—so if they have a chance to build up their skill sets then they’ll compete—so we’re actually working to satisfy a broader range of both.

"We believe that COD is incredibly fun to play with your friends or with somebody else online. And we think we can help people find and make that connection in the game through our matchmaking system—we want to help people do that. We also think the second most fun way to play COD, besides winning, is almost winning. We want to make more of those experiences, too, because those really close matches can be very satisfying as well."

In the interview, Lamia also expanded upon Treyarch's plans with its Zombies co-op mode. "Our Zombies fans, well, they want more zombies. They literally want more zombies and they want more ways to play. They want bigger maps. They want even more interesting things to do inside these levels, so we’re crafting new worlds and creating new game modes."

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