• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Significant Starcraft 2 Multiplayer Balance Changes Detailed

August 15, 2016 by Kris Kittie

Changes will be made to all three factions.

3109042-sc2

Starcraft II’s multiplayer mode for all three factions will undergo some big changes, according to Blizzard. A balance test map is due out this week that will allow a hands-on look at all of these new changes.

Blizzard has outlined an overview of the changes for each faction.  However, it is a possibility that none of these changes will be in the game as currently described. The outlined balance adjustments are just an “early preview” and there will be tweaking to these features as they’re tested over the next few months.

  • Terran: “For Terran, our primary focus is on improving the viability of Factory unit armies–popularly known as ‘Mech’ compositions. While the resource changes in Legacy of the Void have been working great overall, they did have a unique effect on the effectiveness of Mech play. Outside of very specific maps (such as Dusk Towers) it has been challenging for players to go Mech due to the difficulty in securing additional expansions. Because the resource changes have had such positive effects outside of Mech play, we wanted to make some changes to Mech to improve it across the different types of StarCraft II maps.”
  • Protoss: “Protoss has seen significant changes and improvements in Legacy of the Void, and with this update we have a few things we want to improve even further. For one, we’re aiming to make the race’s interactions with Terran Mech more interesting. We’d also like to increase the power of the Zealot in certain areas compared to Adepts or Stalkers, and also make some generally cool unit improvements.”
  • Zerg: “Zerg has had numerous new strategies since the launch of Legacy of the Void, yet there are definitely areas of potential improvement available. We want to take this opportunity to experiment with a heavy rebalance of the Swarm Host, a redesign on the Infestor and its abilities, and a rebalancing of the strength of different Zerg tech paths. This means there are changes to units in different tech options, as well as an adjustment to the Ravager that feels necessary, especially given the changes that we intend to make to the Siege Tank.”

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Phantom Blade Zero: 10 Things The Game DOESN'T TELL YOU

Phantom Blade Zero: 10 Things The Game DOESN'T TELL YOU

10 Grindy Games So Addictive You'll LOSE Track of Time

10 Grindy Games So Addictive You'll LOSE Track of Time

iPhone Duo - Before You Buy

iPhone Duo - Before You Buy

20 NEW Games That Look Too Good To Be True

20 NEW Games That Look Too Good To Be True

Phantom Blade Zero - Before You Buy

Phantom Blade Zero - Before You Buy

20 Sequels That Are NEVER GETTING MADE & Why

20 Sequels That Are NEVER GETTING MADE & Why

20 Upcoming Games WE'RE WORRIED ABOUT

20 Upcoming Games WE'RE WORRIED ABOUT

Cyberpunk 2077 2.5 UPDATE IS HUGE, Half Life 3 Leaked? & More

Cyberpunk 2077 2.5 UPDATE IS HUGE, Half Life 3 Leaked? & More

10 Things That KILLED BioWare

10 Things That KILLED BioWare

Category: UpdatesTag: Blizzard, Multiplayer, StarCraft 2

Sidebar

Recent Posts

  • Anthropic Cracks Down On Claude Vibe Coding Ports And Decompilations Of “Existing Games”
  • South Park Shares Preview Of A Dogged Throwdown In GTA 6
  • Roblox Moves Quickly To Delete “Ports” Of Undertale, Halo, And Left 4 Dead On Their Platform
  • Rumor: GTA 6’s Rumor Embargo Ends On November 18 – And Review Copies Are Going Out Now
  • Rumor: XBOX COO Helen Chiang Leaves After Three Months – Did She Commit ‘Policy Violations’?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme