• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Wasteland 2: Obsidian’s Avellone to Help with Story, Design, Dialogue System

April 2, 2012 by Ian Miles Cheong

Should inXile meet the 2.1 million Kickstarter mark, Obsidian will lend a hand with the game.

Chris Avellone is set to join in the development of Wasteland 2 by lending his expertise in storytelling, area design and dialogue—should the Wasteland 2 Kickstarter raise $2.1 million to enlist the aid of Obsidian Entertainment.

The project is currently working its way towards the new goal at 1.87m already pledged beyond the $900k required to get the game funded.

Avellone worked with inXile’s Brian Fargo while at Black Isle Studios and developed both Icewind Dale and the critically acclaimed Planescape: Torment.

“Currently, it’s just me, and I would potentially be assisting with narrative and area design, as well as conversation editor suggestions and structure,” he said in an interview with GameBanshee. Ultimately, we won’t know the final logistics for a short while longer, but we’ll keep folks updated – right now, it’s solely design content work, which is one of Obsidian’s strengths.”

Avellone stressed that while Obsidian would provide support in the form of RPG mechanics, metrics and layout suggestions for the game’s conversation systems, the programming would be the responsibility of inXile completely.

“Brian and inXile are running the show,” he said.

“While I’m sure they’ll listen and take feedback into account, nothing can kill a project’s momentum than too many cooks with equal say – the only thing you’re cooking up at that point is a recipe for disaster.

“In short, Brian knows Wasteland better than I, he knows the tone he wants to set. Obsidian’s job and my job is to provide knowledge from our experiences with RPGs and design, and help him realize his vision in a way that meets and surpasses player expectations (it’s the narrative/level designer creed and motto).”

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Gothic 1 Remake - Before You Buy

Gothic 1 Remake - Before You Buy

10 BRAND NEW Games of XBOX GAMES SHOWCASE 2026

10 BRAND NEW Games of XBOX GAMES SHOWCASE 2026

10 GOTY Games That ARE STILL WORTH PLAYING

10 GOTY Games That ARE STILL WORTH PLAYING

10 BIGGEST REVEALS of Summer Game Fest 2026

10 BIGGEST REVEALS of Summer Game Fest 2026

CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE

CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE

10 Games That Are DEEPER THAN WE THOUGHT

10 Games That Are DEEPER THAN WE THOUGHT

Fatekeeper - Before You Buy

Fatekeeper - Before You Buy

10 BIG Announcements of State of Play June 2026

10 BIG Announcements of State of Play June 2026

Why This Witcher 3 Expansion Is Such A Big Deal

Why This Witcher 3 Expansion Is Such A Big Deal

Category: Updates

Sidebar

Recent Posts

  • New The Legend Of Zelda: Ocarina Of Time Releasing In 2026
  • Nintendo Switch 2 Gets Kingdom Hearts 4 Trailer, New Kingdom Hearts I – III Collection
  • The Duskbloods Closed Network Test Launching This Summer 2026
  • Fire Emblem Fortune’s Weave Releases September 17 On Switch 2, Collector’s Edition Revealed
  • Was Gears Of War: E-Day Made Xbox Exclusive At The Last Minute? No! Aaron Greenberg Explains

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme