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The beloved game from Blizzard, Heroes of the Storm is a crossover muitlplayer that is categorized as a online battle arena video game. The game is a five player team based game that requires players to get into teams and complete matches, a lot of them being about 20 minutes long. There has been a brand new update shared for the patch notes.
BALANCE UPDATES
Heroes
Brightwing
Talents
- Level 1
- Hyper Shift
- Cooldown reduction reduced from 1 to .5 seconds.
- Healing reduced from 6% to 4% of maximum Health.
- Hyper Shift
Genji
Talents
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- Level 1
- Agile Dismount
- Slow reduced from 30% to 25%.
- Pathfinder
- Movement Speed bonus increased from 25% to 30%.
- Agile Dismount
- Level 7
- Cyber Shield
- Armor bonus reduced from 50 to 40.
- Cyber Shield
- Level 10
- X-Strike
- Final damage reduced from 290 to 275.
- Initial damage reduced from 145 to 135.
- X-Strike
- Level 13
- Shingan
- Damage reduced from 115 to 100.
- Shingan
Qhira
Base
- Grappling Hook [Trait]
- Cooldown reduced from 25 to 20 seconds.
- Carnage [Q]
- Can now hit targets immune to skill shots (Example: Zagara’s Creep Tumors).
- Blood Rage [W]
- Cooldown reduced from 8 to 7 seconds.
- Healing increased from 85 to 90.
- Revolving Sweep [E]
- Revolving Sweep’s Chain Link can now hit targets immune to skill shots (Example: Zagara’s Creep Tumors).
Talents
- Level 7
- Healmonger
- Healing increased from 190 to 210.
- Healmonger
- Level 10
- Final Strike
- Damage increased from 395 to 410.
- Final Strike
- Level 16
- Lingering Ailment
- Armor reduction increased from 25 to 40.
- Duration increased from 3 to 4 seconds.
- Lingering Ailment
Raynor
Talents
- Level 20
- Execute Orders
- Updated to only target Heroes, prioritizing ones with the lowest Health.
- Will no longer target enemy Heroes not visible or greater than 20 range away.
- Will now target enemy Heroes who are Invulnerable.
- Execute Orders
Samuro
Base
- Wind Walk [E]
- Periodic heal reduced from 3% per second to 2% per second.
Talents
- Level 1
- Way of the Wind
- Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health.
- Way of the Wind
- Level 4
- One with the Wind
- Armor reduction decreased from 30% to 25%.
- One with the Wind
- Level 10
- Bladestorm
- Cooldown increased from 25 seconds to 30 seconds.
- Bladestorm
Zarya
Base
- Particle Grenade [Q]
- Damage increased from 75 to 80.
- Shield Ally [E]
- Search radius increased from 8 to 10.
Talents
- Level 7
- Deep Burn
- Duration increased from 3 to 4 seconds.
- Deep Burn
- Level 13
- Pain is Temporary
- Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy.
- Pain is Temporary
HERO UPDATES
Gazlowe
General
- Added indicator arrows to Gazlowe’s Xplodium Bomb warning indicator.
Samuro
General
- Added an arrow indicator below Samuro facing the direction of any active Mirror Images.
BUG FIXES
General
- Catapults will now display properly in the Death Recap.
- Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible).
- Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking.
- Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time.
- Fixed an issue that caused Heroes to not spawn at the start of the game.
- Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap.
- Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub.
- Fixed an issue that caused shield-like effects to not be treated as Shields.
- Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub.
- Fixed an issue that caused some passive move speed benefits to not behave consistently.
- Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents.
- Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction.
- Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080×1920 resolutions.
Maps
- Garden of Terror
- Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror’s Polymorph ability.
- Try Me Mode
- Added a regen globe generator.
Heroes
- Abathur
- Level 7
- Calldown: MULE
- Updated to use level-based scaling.
- Calldown: MULE
- Level 10
- Ultimate Evolution
- Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires.
- Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies.
- Ultimate Evolution
- Level 13
- Soma Transference
- Updated to heal the target for its amount as a singular combined effect.
- Soma Transference
- Level 7
- Alarak
- Base
- Lightning Surge [E]
- Updated to heal Alarak for its amount as a singular combined effect.
- Now soft reveals all primary target types instead of just Heroes.
- Lightning Surge [E]
- Level 7
- Applied Force
- Now applies the increased push distance to Alarak.
- Applied Force
- Level 20
- Counter-Strike
- Now soft reveals targets hit.
- Last Laugh
- Fixed an issue that caused Last Laugh to show up twice on the Death Recap.
- Counter-Strike
- Base
- Alexstrasza
- Level 10
- Cleansing Flame
- Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza.
- Cleansing Flame
- Level 10
- Ana
- Fixed an issue where Ana’s abilities caused players to highlight enemies.
- Anduin
- Base
- Pursued by Grace [Trait]
- Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero.
- Pursued by Grace [Trait]
- Level 4
- Surge of Light
- Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies.
- Surge of Light
- Level 16
- Inner Focus
- Fixed an issue that caused Blinds to not prevent Anduin’s Physical damage to lower the cooldown of Inner Focus.
- Inner Focus
- Base
- Arthas
- Base
- Frostmourne Hungers [Trait]
- Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies.
- Frostmourne Hungers [Trait]
- Base
- Auriel
- Level 20
- Light Speed
- Fixed an issue that caused Light Speed’s benefits to not be granted to Leoric.
- Light Speed
- Level 20
- Azmodan
- Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction.
- Level 10
- Demonic Invasion
- Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification.
- Demonic Invasion
- Blaze
- Base
- Jet Propulsion [E]
- Now soft reveals targets hit.
- Jet Propulsion [E]
- Base
- Brightwing
- Base
- Polymorph [W]
- Fixed an issue that caused Polymorph’s Slow to not classify the target as being Slowed.
- Polymorph [W]
- Level 4
- Magic Spit
- Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes.
- Magic Spit
- Base
- Cassia
- Fixed an issue with Blinds not preventing all Physical damage.
- Chen
- Level 1
- Stormstout Secret Recipe
- Now displays in the Death Recap.
- Stormstout Secret Recipe
- Level 1
- Cho’Gall
- Fixed an issue where Cho’Gall’s abilities caused players to highlight enemies.
- Level 4
- Rollback
- Now displays in the Death Recap.
- Rollback
- Chromie
- Fixed an issue that caused Abathur’s Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts.
- Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts.
- Fixed an issue that caused Sand Blast Echoes to reveal Chromie.
- Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech.
- Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie’s Sand Blast is interrupted.
- Base
- Dragon’s Breath [W]
- No longer soft reveals Chromie when casting Dragon’s Breath on enemies that have their vision reduced.
- Dragon’s Breath [W]
- Level 20
- Piercing Sands
- Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets.
- Piercing Sands
- Dehaka
- Base
- Dark Swam [W]
- Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds.
- Dark Swam [W]
- Level 10
- Adaptation
- Fixed an issue that caused Adaptation to show up twice on the Death Recap.
- Adaptation
- Base
- Diablo
- Level 10
- Apocalypse
- Will now activate even if Diablo is interrupted during the cast time.
- Apocalypse
- Level 10
- D.Va
- Level 10
- Bunny Hop
- Now soft reveals targets hit.
- Micro Missiles
- Now soft reveals all targets hit, instead of only the triggering target.
- Bunny Hop
- Level 10
- E.T.C.
- Base
- Powerslide [D]
- Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer.
- Powerslide [D]
- Level 1
- Prog Rock
- Now displays in the Death Recap.
- Prog Rock
- Level 10
- The Hunt
- Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms.
- The Hunt
- Base
- Fenix
- Base
- Weapon Mode: Phase Bomb [W]
- Fixed an issue that caused Phase Bomb’s splash to not behave correctly while Blinded or against Evading enemies.
- Weapon Mode: Phase Bomb [W]
- Base
- Genji
- Fixed an issue that caused Dodge to not prevent all on-hit effects.
- Base
- Swift Strike [E]
- No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction.
- Swift Strike [E]
- Level 4
- Dragon Claw
- Now soft reveals targets hit.
- Dragon Claw
- Level 10
- X-Strike
- Now soft reveals targets hit.
- X-Strike
- Graymane
- Worgen form’s Basic Attack damage increase is now additive.
- Base
- Inner Beast [W]
- Fixed an issue that caused Inner Beasts’ on-hit bonuses to apply on-fire instead of on-hit.
- Inner Beast [W]
- Gul’dan
- Level 20
- Demonic Circle
- Fixed an issue that caused Demonic Circle’s outgoing FX to only be visible if you see Gul’dan’s teleported to location.
- Demonic Circle
- Level 20
- Hanzo
- Level 4
- Explosive Arrows
- Now soft reveals targets hit.
- Explosive Arrows
- Level 7
- The Dragon Hungers
- Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect.
- The Dragon Hungers
- Level 10
- Dragon’s Arrow
- Now soft reveals targets hit.
- Dragon’s Arrow
- Level 4
- Hogger
- Level 7
- Garbage Fire
- Now displays in the Death Recap.
- Garbage Fire
- Level 13
- Bloodthirst
- Now causes Headbanger to heal Hogger for the damage dealt.
- Bloodthirst
- Level 7
- Illidan
- Level 4
- Hunter’s Onslaught
- Now causes Immolation to heal Illidan for the damage dealt.
- Hunter’s Onslaught
- Level 4
- Kel’Thuzad
- Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade’s Death and Decay.
- Fixed an issue that caused the Shade’s damage to not gain the benefits of Spell Leech.
- Fixed an issue that caused the Shade’s Death and Decay to still be fired if Kel’Thuzad’s Death and Decay cast is interrupted.
- Level 20
- Deathchill
- Now displays in the Death Recap.
- Deathchill
- Kerrigan
- Level 1
- Fury of the Swarm
- Fixed an issue that caused Fury of the Swarm’s splash to not behave correctly while Blinded or against Evading enemies.
- Fury of the Swarm
- Level 1
- Kharazim
- Level 16
- Echo of Heaven
- Now displays in the Death Recap.
- Echo of Heaven
- Level 16
- Leoric
- Level 20
- Buried Alive
- Now displays in the Death Recap.
- Shroud of the Dead King
- Shroud of the Dead King now shows floating text for the amount of damage prevented.
- Buried Alive
- Level 20
- Li-Ming
- Level 1
- Aether Walker
- Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly.
- Aether Walker
- Level 1
- Lt. Morales
- Base
- Healing Beam [Q]
- Now displays in the Death Recap.
- Healing Beam [Q]
- Level 16
- Extended Care
- Now displays in the Death Recap.
- Extended Care
- Level 20
- Hospice Care
- Now displays in the Death Recap.
- Hospice Care
- Base
- Lucio
- Level 7
- Reverse Amp
- Now displays in the Death Recap.
- Reverse Amp
- Level 7
- Maiev
- Base
- Umbral Bind [W]
- Fixed an issue that caused Umbral Bind’s cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes.
- Umbral Bind [W]
- Level 1
- Naisha’s Memento
- Fixed an issue that caused Naisha’s Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes.
- Naisha’s Memento
- Base
- Malfurion
- Base
- Moonfire [W]
- Updated to heal Regrowth targets for its amount as a singular combined effect per target.
- Moonfire [W]
- Base
- Mal’Ganis
- Level 7
- Black Claws
- Fixed an issue that caused Black Claw’s Armor reduction to not be removed by Invulnerable.
- Black Claws
- Level 16
- Blind as a Bat
- Blind as a Bat now instantly removes any area reveals.
- Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal’Ganis.
- Fixed an issue that caused Blind as a Bat to see enemies when first cast.
- Blind as a Bat
- Level 7
- Malthael
- Base
- Soul Rip [Q]
- Updated to heal Malthael for its amount spread over up to 3 effects.
- Soul Rip [Q]
- Base
- Medivh
- Level 7
- Arcane Explosion
- Fixed an issue that caused Arcane Explosion to destroy Raynor’s Banshee’s Basic Attack missiles.
- Arcane Explosion
- Level 20
- Dust of Disappearance
- Updated for apply visuals to appear as soon as granted.
- Dust of Disappearance
- Level 7
- Mei
- Fixed an issue where Mei’s abilities caused players to highlight enemies.
- Level 10
- Ice Wall
- Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed.
- Ice Wall
- Level 20
- Flash Freeze
- Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei.
- Shatter
- Fixed an issue that caused Shatter’s Armor reduction to not be removed by Invulnerable.
- Flash Freeze
- Muradin
- Level 13
- Bronzebeard Rage
- Now displays in the Death Recap.
- Healing Static
- Updated to heal Muradin for its amount as a singular combined effect.
- Bronzebeard Rage
- Level 13
- Murky
- Level 10
- Octo-Grab
- Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach.
- Octo-Grab
- Level 13
- Rejuvenating Bubble
- Now displays in the Death Recap.
- Rejuvenating Bubble
- Level 10
- Nazeebo
- Level 7
- Dead Rush
- Fixed an issue that caused Zombie Wall’s Zombies to lose health after uprooting with Dead Rush.
- Dead Rush
- Level 7
- Nova
- Level 16
- Explosive Round
- Explosive Snipe’s damage modifier is now additive.
- Explosive Round
- Level 16
- Orphea
- Level 13
- Invasive Miasma
- Updated to heal Orphea for its amount as a singular combined effect.
- Invasive Miasma
- Level 13
- Qhira
- Base
- Blood Rage [W]
- Blood Rage’s heal no longer fills the Death Recap with empty entries.
- Blood Rage [W]
- Level 4
- Upstage
- Fixed an issue that caused Upstage to also prevent damage from Summoned attacks.
- Fixed an issue that caused Upstage to not prevent all on-hit effects.
- Upstage
- Level 7
- Healmonger
- Updated to heal Qhira for its amount as a singular combined effect.
- Healmonger
- Base
- Ragnaros
- Level 1
- Shifting Meteor
- Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor.
- Shifting Meteor
- Level 1
- Rehgar
- Base
- Chain Heal [Q]
- Fixed an issue that caused Chain Heal to be visible to others while inside a shrub.
- Chain Heal [Q]
- Level 13
- Wellspring
- Now displays in the Death Recap.
- Wellspring
- Level 20
- Farseer’s Blessing
- Now displays in the Death Recap.
- Farseer’s Blessing
- Base
- Rexxar
- Level 13
- Dire Beast
- Damage increase is now additive.
- Dire Beast
- Level 20
- Spirit Bond
- Now displays in the Death Recap.
- Spirit Bond
- Level 13
- Stitches
- Level 7
- Putrefaction
- Fixed an issue with Putrefaction’s healing reduction.
- Putrefaction
- Level 7
- Stukov
- Level 10
- Massive Shove
- Fixed an issue that caused Massive Shove to launch from Stukov’s origin point.
- Massive Shove
- Level 10
- Sylvanas
- Level 13
- Remorseless
- Now displays in the Death Recap.
- Remorseless
- Level 13
- Tassadar
- Level 4
- Electric Fence
- Now displays in the Death Recap.
- Electric Fence
- Level 10
- Black Hole
- Fixed an issue that caused Black Hole to hit targets a second time at its apex.
- Black Hole
- Level 4
- The Butcher
- Base
- Ruthless Onslaught [E]
- Now soft reveals the target on impact.
- Ruthless Onslaught [E]
- Base
- The Lost Vikings
- Olaf
- Fixed an issue that caused Olaf’s Attack not showing up as a Basic Attack.
- Level 20
- Checkpoint Reached
- Now displays in the Death Recap.
- Checkpoint Reached
- Olaf
- Tracer
- Fixed an issue that caused the last bullet from Tracer’s previous magazine to be fired when Tracer’s Reload completes.
- Level 4
- Pulse Generator
- Now displays in the Death Recap.
- Pulse Generator
- Level 13
- Telefrag
- Now displays in the Death Recap.
- Telefrag
- Tyrael
- Level 1
- Salvation
- Now displays in the Death Recap.
- Salvation
- Level 4
- Bound by Law
- Updated to heal Tyrael for its amount as a singular combined effect.
- Bound by Law
- Level 13
- Law and Order
- Fixed an issue that caused Law and Order to apply to Smites that are currently being cast.
- Law and Order
- Level 16
- Burning Halo
- Now displays in the Death Recap.
- Burning Halo
- Level 1
- Tyrande
- Level 7
- Huntress’ Fury
- Fixed an issue that caused Huntress’ Fury to activate against Evading enemies.
- Huntress’ Fury
- Level 7
- Uther
- Level 1
- Wave of Light
- Fixed an issue that caused Wave of Light quest reward to revert Divine Protection’s duration increase if completed after selecting Divine Protection.
- Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected.
- Wave of Light
- Level 16
- Tyr’s Deliverance
- Fixed an issue that caused Tyr’s Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance.
- Tyr’s Deliverance
- Level 20
- Divine Protection
- Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor.
- Divine Protection
- Level 1
- Valeera
- Level 16
- Seal Fate
- Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes.
- Seal Fate
- Level 16
- Xul
- Level 7
- Trag’Oul’s Essence
- Now displays in the Death Recap.
- Trag’Oul’s Essence
- Level 7
- Yrel
- Fixed an issue where Yrel’s abilities caused players to highlight enemies.
- Zagara
- Level 10
- Nydus Network
- Now displays the correct icon in the Death Recap.
- Nydus Network
- Level 10
- Zarya
- Level 7
- Explosive Barrier
- Now displays in the Death Recap.
- Explosive Barrier
- Level 7