They intend to resume their Kickstarter as soon as the gameplay demo is complete.
Night Work Games, the studio set up by Romero and Carmack to make the game, says the gameplay demo will take more time to develop than the remaining days of the Kickstarter.
Romero and Carmack created some artwork for Blackroom but that was the extent of the game’s pitch when the Kickstart launched, something many found lacking.
2,287 backers had contributed more than $131,000 by the time the Kickstarter was cancelled. They hoped to raise $700,000.
“After listening to the gaming community since we’ve launched the campaign, we’ve decided to give you what you’ve asked for: a gameplay demo of Blackroom,” an update on the crowdfunding website reads.
“The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make Blackroom truly unique – the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.”
Romero and Carmack added that they should have included a gameplay demo from the start.
“Your support for our game and our vision has been incredible and valuable. You’ve already proved you want this campaign to succeed, and we believe a gameplay demo will get the rest of the gaming community just as excited for this game as you already are.”