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VectorCell Says AMY Isn’t Bad, You’re Just Doing It Wrong

January 18, 2012 by Elizabeth DeLoria

So, you’ve made a game and it’s… flawed. The sensible thing to do is to take it on the chin with grace and poise, right? Not according to VectorCell – maybe you just aren’t playing it right.

So, you’ve made a game and it’s… flawed. The sensible thing to do is to take it on the chin with grace and poise, right? Not according to VectorCell – maybe you just aren’t playing it right.

A note from VectorCell, the developer of AMY, has addressed some of the poor feedback the game has been receiving. VectorCell suggests that maybe you should be going back and trying it on easy instead, the problem isn’t the game, it’s the difficulty.

“As many of you have already heard, AMY is a HARD game. Some people totally disliked that while other really enjoyed it.” The post made to the official facebook page read. “We believe this is part of the survival experience we tried to build as we wanted the game to be challenging.”

“However, we actively listen to the community and comments and hence recommend the non-hard core gamers to launch the game in EASY mode (in the settings) for now. This will give them a much more pleasant and smoother experience, especially as the checkpoints are scarce.”

So is this the case? Well, turns out the feedback isn’t really to do with something a difficulty change can fix. “So the slapdash scripting, lack of manual or auto save, 20 frames-per-second performance (and still an unacceptable amount of screen-tearing), wonky AI were all concious, deliberate decisions from the dev's side?” One commenter asked. “Well that makes EVERYTHING so much better, then!”

“There's a difference in being hard because it's built that way and being hard because the game design is horrible.” Said another.


With websites like Destructoid describing AMY as “a disgusting joke of a videogame,” it doesn’t look like VectorCell is fooling anyone.

 

[VectorCell via Destructoid]

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