Fifa Street was an interesting series, but was vastly overshadowed by its more traditional big brother. In an attempt to differentiate the two series, Street took some interesting turns and, by Fifa Street 3, those turns started to become less and less successful. But according to EA Canada's Sid Misra, they've learnt from previous mistakes and are now trying to bring different things to the table.
"Since we built the game with the FIFA engine underneath, we get a lot good stuff, but at the same time, we need to make sure our game is more than just FIFA with walls.
"For us to make a good street football game, we had to have an engine flexible enough to do a physical game like they play in London or a stylish game like they play in Rio," Misra said. "We think that the things people can do in street football already are pretty amazing. If we can capture that properly, by definition FIFA Street will be a more arcadey game [than other FIFA games].
"FIFA Street 1 and 2 actually did quite well. They were very popular in terms of sales, but the thing is, they were not that popular in terms of their overall quality. Those teams took on the additional challenge of using rendering engines from other games and not the gameplay engine from FIFA — basically, they were trying to build a street football game without a football engine underneath it."