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Microsoft’s Game Engine Policy May Have Delayed Fable

December 12, 2022 by Ryan Parreno

Microsoft continues to demonstrate problems leading development of their first party output.

Windows Central has dropped a tidbit about Fable’s development that may explain the long silence about its production.

Windows Central has said this about games like Fable and Halo Infinite, which has released but is a work in progress:

“It’s hard to know for sure where the difficulty lies for Microsoft and its first-party games output. Some have blamed Microsoft’s internal rules around contract work as causing unnecessary churn that sees projects lose key staff on a higher-than-usual basis. I’ve been told internal politics over engine use has also led to developmental problems in games like Fable and Halo Infinite, as Microsoft sought to use its own tools rather than fully-featured industry standards like Unreal Engine, which further exacerbates problems around training contractors, only to lose them mid-project.”

This was revealed in discussing Microsoft’s lack of presence in the recent The Game Awards, which can only come about because their first party games are all not ready to be revealed. While that’s not necessarily a sign all these projects are stalled – Starfield and Redfall are scheduled for next year – it was a huge missed opportunity for Microsoft.

In regards to Fable, we do know that the game was assigned to Playground Games, who are best known for their work on the Forza racing games. While they expressed their passion for Fable as well, that doesn’t guarantee they won’t be dealing with issues in development.

A rumor from this May appeared that Playground used the Forza racing game engine to work on Fable. This would line up with the claim that Microsoft’s policy is to use only internally developed game engines.

Furthermore, because Playground was having difficulty adapting the engine to make an open world RPG, they made the difficult decision to downscale the game.
It will be hard to substantiate this rumor if and when Fable finally releases, of course, because we don’t know what state Fable is in now. We likely won’t be seeing anything other than the final product.

Later this September, Xbox Games Studio Head Matt Booty shared that he believed the game’s development was going very well, but that Microsoft and Playground Games were still not ready to share anything new. Again, this is an understandable statement for a game that is a work in progress. Video games can take as many as five years to develop. Although some projects can take longer, or delayed for years until the time is right, three to five years is generally a reasonable time frame for a studio to go from deciding to make a game to publishing it.

This rumor, if true, only bolsters what many folks believe about modern day Microsoft, which is that they are struggling to manage production of their own first party games. Unfortunately, speculation is all we have at this point, but hopefully, Microsoft can find a way to get Fable to a state that matches our expectations for the reboot.

Fable is planned to release on Windows and Xbox Series X|S.

Source: Windows Central

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