Playing Fallout 4 and wondering what could have been? An active video game artist gives us a peek at what the game could have looked in Crytek’s incredible CryEngine.
Even if you are not a fan of Crytek’s signature Crysis series, you have to admit that they have accomplished amazing things using its engine, and that CryEngine in general is a top of the line game engine. With this in mind, you will want to check out this recreation of the vault entrance as a tribute to Fallout 4.
The artist in question here is Robert Stephens, and he’s got a lot of experience to legitimize him. His most notable released work thus far is Crysis 3, but currently, he works for Cloud Imperium Games, for their sprawling space exploration game in progress, Star Citizen.
Robert had previously argued that the main graphical limitation Bethesda faced making Fallout 4 was PBR, or physically based rendering. Bethesda got caught between gaming generations while making Fallout 4 and was not able to adjust on time.
However, Stephens’ critique of Fallout 4’s graphics doesn’t diminish his fandom of it. In his own words:
I’m expecting great things from Fallout 4! From what I’ve seen Bethesda seem to have raised the quality of the artwork quite a bit in comparison with Fallout 3, for example. I do however feel that they’re greatest drawback is the Creation Engine. The PBR improvements are definitely welcome but I still feel their engine has a long way to go in terms of rendering quality before it comes close to the likes of CryEngine3 or UE4. I think PBR in itself was a huge step forward for games in general and really helps to immerse the player in the world. That being said, for me games are always primarily about having fun and Bethesda in particular have proven time and again that they can create really engaging worlds that make you just want to explore them. Either way I cant wait to play it!
Check out a gallery of Stephens’ CryEngine Fallout 4 tribute below.