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Shotguns are Getting Nerfed in Destiny: The Taken King

October 9, 2015 by Ian Miles Cheong

Long-range shotguns will be getting hit with the nerf bat in Destiny’s next update.

Shotguns are the bane of every Guardian's existence in Destiny's Crucible PVP mode. They're completely lethal at close range, and the ones with the Shot Package perk are lethal at even longer ranges, making them extremely overpowered in comparison to every other weapon in the game. 

To that end, Bungie has announced that they will be hitting shotguns with the nerf stick by removing the Shot Package perk entirely. 

"One piece of community feedback that has been unanimous is that the changes to Shotgun perks were not enough to curb their lethality at extreme ranges in the Crucible. The prevalence of Shot Package on almost every long-range Shotgun has effectively redefined the close-quarters combat experience. Going forward, we’ll continue to dial in Shotgun range.

With the deployment of Update 2.0.1, we will wholesale remove the Shot Package perk from all Shotguns. Any shotgun with Shot Package (depending on the exact weapon) will now have Close and/or Personal, Crowd Control, or Knee Pads. This change has not negatively impacted our PVE playtests."

The developer says that even though they're removing Shot Package, the weapon itself will remain lethal in close range, so players used to getting up-close-and-personal with the shotgun shouldn't notice much of a difference on smaller maps in game modes like Control, Salvage and Rift. 

The patch will drop next week in Update 2.0.1, which also adds Tess Everis and her microtransaction store. 

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