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Splatoon Updates from the Devs

June 29, 2015 by Vanessa Lopa

The instant hit isn’t actually complete yet, and they’re working on adding more content to keep players interested.

Splatoon, Nintendo’s super-popular colorful shooter, has won the hearts of many. It could soon be cementing its spot as one of Nintendo’s big moneymakers, and it still holds plenty of potential. It was an instant hit, but people may eventually get bored. Is Nintendo doing anything about that possibility?

In an interview with Nintendo Dream, producer Hisashi Nogami and directors Yusuke Amano and Tsubasa Sakaguchi address a couple of topics that fans may want to hear about, among them being that development isn’t over yet. “We wanted to pile up content with updates from the start. We prepared some amount [of content] according to our expectations, but as we saw actual reactions [from players], we’re going to make some revisions,” said Nogami.

“There is still more to be done to maintain customers’ interest and to prevent them from getting tired [of the game],” according to Nogami. Will they be adding anything extreme to change things up? “There is still much content under investigation. It is like ‘what shall we include in the next update?’” adds Amano.

On Splatoon’s map rotation, Amano explains the developers’ decision to have two maps that change every four hours: “I think if maps were selected at random from all the possibilities, everyone would only use weapons that have “the greatest common divisor” and that work the same way in every map. But when maps are limited to two, you can have alternative weapon choices like “I’ll go with a charger for these two maps”. If there are more than three stages, all-rounder weapons become popular.”

Judging by their answers, it looks like we can expect even more new content for Splatoon to drop in the coming months. It sounds like they’ve been watching out for players’ feedback, and are ready to adjust accordingly.

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