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Ultra Street Fighter IV 1.02 Patch Notes Address Some Problems

June 4, 2015 by Vanessa Lopa

It’s not perfect, but at least it didn’t make things worse. We’re still waiting for them to address the input lag, though.

Fans were hyped for the PlayStation 4 port of Ultra Street Fighter IV, which dropped less than two weeks ago. Excitement quickly turned to disappointment as players found the game to be uncharacteristically slow, and extremely buggy.

Backlash regarding the bugs reached Capcom, and they promptly apologized and launched an investigation into the matter. They also pulled the PS4 port from their own Pro Tour, and it has also been withdrawn from EVO 2015, the latter opting to run the tournament on the Xbox 360. Capcom didn’t want to promise a patch by a specific date, but they still delivered one. Below are the details for USF IV PS4 Patch 1.02, courtesy of NeoGAF:

·         Reduced interface lag within menus

·         Addressed disappearing projectiles

·         Fixed Decapre’s teleport animation

·         Fixed missing SFX for Red Focus Attack

·         Fixed Rolento audio glitch during victory screen

·         Fixed Akuma’s stomp SFX not playing

·         Addressed bottom portion of the ON/OFF text being cut off under the graphics settings in the Options menu

·         Removed extra character that was sometimes displayed in the Leaderboards at the end of a player’s name even if they have not set it to be there

·         Fixed issue when seeking an arcade match-up with LAN cable disconnected, and then starting up training results in a message ID being displayed

·         Addressed online IDs not appearing correctly

·         Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD positions does not move with it, and is displayed at the default position

·         Anisotropic Filtering (AF) changes to decrease blur

·         Fixed appearance of white box after backing out of a command list menu

·         Addressed Fight Request in Arcade Mode (Arcade | Arcade)

Here’s a comparison video of the initial version side by side with the patched version, courtesy of Syraph Gaming & Entertainment:

It looks like they still haven’t addressed the input lag like they said they would, but this is already running significantly better than it was on launch day. We’re guessing this is only the first of many patches to come, and that Ultra Street Fighter IV on PlayStation 4 really will not make it to this year’s tournaments.

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