• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Deathloop Developer Reveals It Originally Had a Dishonored-Style Parry System

September 17, 2021 by Rachel Kaser

The Dishonored parry was replaced in Deathloop with the now-legendary kick mechanic, and the director says it was just more fun that way.

The game director of Arkane Lyon recently revealed that Deathloop originally had a parry system for attacks, which has since been replaced with the much more popular kick move. This move would have mimicked one that Arkane has put in its games before, but the difference, in this case, is that the developers would have had to account for online play, which inevitably favors one player over another.

As stated, Dishonored 2 had a feature that allowed users to parry incoming melee attacks with the correct timing. Given that neither Corvo nor Emily (the game’s protagonists) was great shakes at combat, this feature probably saved more than one player from death. This feature would also open up enemies to a counter-melee attack. And, according to the director Dinga Bakaba, the block and parry system was originally going to get into Deathloop.

Bakaba mentioned this on Twitter in response to a player booting an enemy off a balcony accidentally (she’d been aiming to push, but sent the enemy flying instead). According to Bakaba, the reason they scrapped this feature was apparently that it was a very timing-sensitive feature and the timing would inevitably favor the player who was hosting the game due to latency issues. “When we made the first player versus player prototype, we had a parry like in Dishonored… Timing for a successful parry was too different from when playing in either role and vs NPCs.”

Bakaba would go on to add that the block and parry system was just too slow and methodical for a frenetic game like Deathloop: “But just attack and block was boring, and that actually it felt like fencing fights, not machete rampages. So we said hey, fuck defense, let’s replace it by a boot kick in the gut.” As he is a capoeira teacher, he said he got a big… kick… out of players using the move as often as they did.

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 WEIRD Gaming Stories of January 2026

10 WEIRD Gaming Stories of January 2026

Cairn - Before You Buy

Cairn - Before You Buy

CRAZIEST GAME EVER, GTA6 PHYSICAL EDITION DELAYED? & MORE

CRAZIEST GAME EVER, GTA6 PHYSICAL EDITION DELAYED? & MORE

Top 30 NEW Open World Games of 2026

Top 30 NEW Open World Games of 2026

Code Vein 2 - Before You Buy

Code Vein 2 - Before You Buy

Highguard - Before You Buy

Highguard - Before You Buy

Resident Evil Requiem: 10 Things You NEED TO KNOW

Resident Evil Requiem: 10 Things You NEED TO KNOW

10 Nastiest, Craziest & Longest Areas in Video Games

10 Nastiest, Craziest & Longest Areas in Video Games

10 Games Where You Are DEFINITELY EVIL

10 Games Where You Are DEFINITELY EVIL

Category: UpdatesTag: Arkane Studios, deathloop, Dishonored 2

Sidebar

Recent Posts

  • Virtua Fighter 5 R.E.V.O. Finally Arrives To Switch 2 This March, Demo Coming In February
  • Crimson Desert’s Latest Trailer Reveals Kliff Does Not Fight Alone
  • Ubisoft Drops Solid Snake Teaser For Rainbow Six Siege
  • Rumor: PS Portal OLED Is Coming Using RDNA5
  • Sega Promises Yakuza Kiwami 3 Is Getting Patched After Demo Gets Poor Steam Reviews

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme