Destiny has been an experiment. Some would say it's failed, others that it simply hasn't grown into adulthood. Considering the recent announcement of Destiny 2, I'm beginning to lean towards the side of failure. Though this might sound harsh, Destiny is mainly a stepping stone for the genre.
Once reaching a very high level in Destiny, it begins to feel like the only way to advance is by running around for hours on end, opening chests that spawn at certain locations. These chests have a random output of weaponry and equipment, which in turn increases the 'Light' level on your year. When your Light level increases, so does your combat level. Reaching level 30 requires a lot of time spent in the trenches of this chest farming. Once you're there, you might have achieved a little bit along the way, but mostly you've just run around in circles for hours on end.
It's because of this that gamers are asking Bungie to shift up the formula for future downloadable content packages. In fact, some are even suggesting that Bungie make it take longer to advance in level. However, the one wish that keeps making its way around the conversation is the want for chest farming to be less important. I think I speak for a lot of people when I say that we'd all much rather go through some sort of process that involves combat or something else. Chest farming isn't fun. Maybe Bungie could try and throw a puzzle or two in to the next patch? That would be pretty interesting, as I don't know of many first-person shooters that have gone down that route.
There needs to be a change. Though Destiny might have sold millions of copies, too many gamers have already given up on Destiny. It's time for Bungie to start making some huge shifts in their development strategy, hopefully while the community of Destiny is still alive and well.