• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Developer Itagaki Explains How Devil’s Third Came to Be a Wii U Exclusive

June 24, 2014 by Tony Ponce

Valhalla Game Studios’ Tomonobu Itagaki spoke to Polygon about the development of Devil’s Third and its platform switch.

The E3 reveal of Devil's Third as a Wii U exclusive was quite muted. Unveiled during an IGN stream following the official Nintendo Digital Event, the news flew well below most people's radars. Now that we've had time to reflect upon the announcement, we wonder how the former Xbox 360 and PS3 shooter found its way into the family-friendly Nintendo ecosystem.

Creator Tomonobu Itagaki, former lead of Tecmo Koei's Team Ninja division which worked on Dead or Alive and Ninja Gaiden, spoke to Polygon to discuss his Valhalla Games Studios' first project, Devil's Third, and its four-year development road. The game was originally to be published by THQ, but the company's bankruptcy in 2012 meant the team needed a new partner.

Former senior vice president of creative development at THQ, Danny Bilson, who originally helped Itagaki get Devil's Third off the ground, was the man who later got Nintendo on board. Though Itagaki expected there to be some friction with Nintendo, he was surprised by how much he learned. As he explained to Polygon:

There are … cultural differences between the way that I've worked and the way Nintendo works, which is when it comes down to the basic grammar of games, the method of game creation. And so we certainly fought some, but I think that I saw the value in a lot of the ways that they do things and learned a great amount.

Now this is close to a trade secret so I can't say too much, but I feel like I learned the most fundamental meaning of what it means to push a button. When you tell someone, 'Push the A button,' there's a wealth of information there. And I feel like all of us who have worked on this project, as a result, have grown a bit.

About 90% of the game's concept remains unchanged from the original vision, but the remaining 10% has been streamlined by Nintendo for the better, according to Itagaki. Valhalla wants this to be a different kind of shooter, and perhaps Nintendo's involvement will do for Devil's Third what it is doing for PlatinumGames' Bayonetta 2.

Be sure to read the rest of the interview at Polygon. Meanwhile, we'll be sure to keep you updated on new announcements and potential release windows for Devil's Third.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Fatekeeper - Before You Buy

Fatekeeper - Before You Buy

10 BIG Announcements of State of Play June 2026

10 BIG Announcements of State of Play June 2026

Why This Witcher 3 Expansion Is Such A Big Deal

Why This Witcher 3 Expansion Is Such A Big Deal

30 RPGs of 2026 That Look Too Good to Ignore

30 RPGs of 2026 That Look Too Good to Ignore

Top 20 NEW Story Based Games of 2026

Top 20 NEW Story Based Games of 2026

10 WEIRD Gaming Stories of May 2026

10 WEIRD Gaming Stories of May 2026

GTA 6 REVIEWS "IMPORTANT", UNREAL ENGINE 6 REVEALED & MORE

GTA 6 REVIEWS "IMPORTANT", UNREAL ENGINE 6 REVEALED & MORE

10 SNEAKY Tricks Games USE WITHOUT TELLING YOU

10 SNEAKY Tricks Games USE WITHOUT TELLING YOU

007 First Light: 10 Things The Game DOESN'T TELL YOU

007 First Light: 10 Things The Game DOESN'T TELL YOU

Category: Updates

Sidebar

Recent Posts

  • Rumor: God Of War Laufey Releasing The First Half Of 2027
  • Rumor: Nintendo Direct Happening Tuesday Next Week
  • Persona 4 Revival Gets Xbox Store Listing & ESRB Rating
  • Bungie Pulls A Fast One On Players Who Bought Marathon Deluxe Edition On Season 2 “Discount”
  • Crystal Dynamics Promises Tomb Raider: Legacy Of Atlantis’ Final Work Was “Human-Crafted” After Using AI Tools

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme