The release date for Torment: Tides of Numenera has been pushed back, inXile has announced. The game, which was originally expected for release in the first half of 2015, has been moved to a fourth quarter 2015 release date.
It’s a bummer for anyone expecting to play the game, and InXile explains that they had to move back the game’s release date to spend more time developing Torment—as well as Wasteland 2.
“Wasteland 2’s success in Early Access allowed us to spend more time improving it, which also meant we had more time in preproduction on Torment. We’ve had more time to prototype, improve tools, iterate on our processes, etc. before entering full production. This has been a great thing for everything… except for our release date,” the developer wrote.
“Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we’re better able to predict the shape of our schedule. And, as you may have guessed, the first half of 2015 isn’t realistic anymore and we’re looking at the fourth quarter of 2015.”
The developer says they can pay for this by keeping the preproduction team on Torment small while they work on the game’s preproduction, so it doesn’t eat into the game’s budget.
“One year following TTON’s Kickstarter, more than 80% of the development budget remained, so we have a lot of firepower for our production, beta, and finalization phases,” InXile said.