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New Titanfall Weapons Details

March 6, 2014 by Ryan Parreno

The official Titanfall website has new details on the weapons you will be able to use in the game, including descriptions.

The official Titanfall website has updated with details and descriptions of the game’s different weapons. Read on below to learn about all the revealed weapons so far.

·         PILOT PRIMARY WEAPONS

o   R-101C CARBINE

§  The R-101C is a fully automatic, compact assault weapon commonly used throughout the Frontier. It boasts a high rate of fire, good accuracy at range, and relatively low recoil.

o   EVA-8 SHOTGUN

§  The EVA-8 is a semi-automatic shotgun, originally designed for extra-vehicular activity, both in conventional and in exo-atmospheric conditions. It is an excellent choice for close-quarters combat, but its effectiveness drops considerably beyond close range.

o   SMART PISTOL MK5

§  The Smart Pistol scans for hostile targets within a short range, locking onto them automatically. Any rounds fired will then maneuver to hit the locked targets. Aiming with the iron sights allows the operator to use the pistol in manual targeting mode.

o   R-97 COMPACT SMG

§  The R-97 is a compact submachine gun that excels at close-quarters combat, due to its extremely high rate of fire. Although the minimal recoil makes it easy to keep on target, its small caliber rounds are less effective against distant targets.

o   LONGBOW-DMR SNIPER

§  The Longbow-DMR is a semi-automatic sniper rifle. Its hyper-velocity round completely eliminates the need to lead targets, and allows the shooter to fire multiple shots quickly in succession.

o   G2A4 RIFLE

§  In spite of recent advances in weapons technology, the older G2A4 semi-automatic rifle remains a favorite of special forces units due to its high damage and extremely precise fire – a testament to its high level of craftsmanship.

o   HEMLOK BF-R

§  The factory issue Hemlok fires a three-round burst. While this can be a liability at short range, this tradeoff allowed the engineers at TW Ordnance to deliver a weapon with a good balance of long-range accuracy, damage, and fire rate.

o   C.A.R. SMG

§  The C.A.R. (Combat Advanced Round) submachine gun is designed to fire a more powerful round that provides greater damage and accuracy at range, at the cost of fire rate and capacity.

o   SPITFIRE LMG

§  The Spitfire Light Machine Gun recoils heavily when first fired, but quickly settles into a tight firing pattern. The manufacturer strongly recommends sustained saturating fire, instead of short controlled bursts.

o   ARCHER HEAVY ROCKET

o   The Archer fires a powerful homing rocket. It must be locked onto a target before it can be fired. When aimed, a targeting window flips out, allowing target acquisition. Hold this window over the target continuously until a lock is achieved, then fire.

o   SIDEWINDER

o   The Sidewinder is a rapid-fire micro-missile launcher. It is effective against large targets, but lacks precision due to its large spread. The micro-missiles it fires do not yield a large area effect on detonation, due to their shaped-charge design.

o   MAG LAUNCHER

o   The Mag Launcher fires magnetic grenades. When fired, if they pass close enough to enemy Titans, the grenades will veer towards the hostile Titans and detonate on impact.

·         PILOT SIDEARMS

o   RE-45 AUTOPISTOL

o   The RE-45 is a fully automatic .45 caliber pistol, sacrificing damage and accuracy at longer distances for improved effectiveness at close range.

o   HAMMOND P2011

o   The Hammond P2011 is a precision semi-automatic handgun with good accuracy and damage at range. Its integrated match trigger allows it to be fired very rapidly, which is useful in close quarters.

o   B3 WINGMAN

o   The B3 Wingman is an extremely powerful revolver with very high accuracy out to long ranges. Precision aim is required to mitigate the disadvantages of its very low fire rate.

·         PILOT ORDNANCE

o   FRAG GRENADE

o   The Frag Grenade is an all-purpose anti-personnel weapon, useful for clearing tight spaces and areas that are out of direct line-of-sight. Its delayed fuse makes it versatile in many combat situations.

o   SATCHEL CHARGE

o   Satchel Charges stick to any surface and are manually detonated, causing massive explosive damage to anything nearby.

o   ARC MINE

o   The Arc Mine is a proximity detonated charge that sticks to any surface. In addition to nominal explosive damage, it causes massive interference to nearby Titan and Pilot vision systems on detonation.

 

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