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Elder Scrolls Online: Four Things Fans Don’t Want to See

January 19, 2014 by Ryan Parreno

A recent thread reveals fan worries for ESO are easy to understand. Whether Bethesda should act on all of them is another matter entirely.

Elder Scrolls fans have litanies of things they do not want to see in Elder Scrolls Online. We’re rounding them down to four particular categories of concerns, that fans find especially egregious .

Dragons

ESO fans are obsessed with dragons. They don’t want dragons in the game, and they have two very good reasons for saying so – one, the setting of the game doesn’t have a lot of room for dragons in its lore. Two, and more practical, is they don’t’ want the game to be bogged down by dragon quests.

Cash Shop/Monetization Concerns

ESO fans are worried about how it will be monetized. The game is retailing at full price, but they know that these are in the works. And so, many fans want to do away with there being a cash shop altogether. Some have related concerns, such as the use of microtransactions, or time limited market items. I’m sure the last time an in-game economy ruined a beloved franchise is still fresh in people’s minds.

Game Mechanics

There aren’t any particular predominant complaints on this end, but there are a few things players do not want around. For example, they do not want leveling to be expedited. They also do not want the crafting system to be too easy / simple. Other niggles that would ruin the game for players would be having seasonal quests, allowing free alliance hopping, quests with 10 things to find or 10 things to kill, add-on damage meters, and so forth. Essentially , the impression I get is they want fighting to be straightforward, but sophisticated, to strike the happy balance that will keep them engaged and coming back

Ridiculous Things

Finally, and I personally think this may be somewhat hypocritical of them to say so, but ESO fans want ridiculous things, that would make the game look funny or unbelievable, such as dragon mounts, pets, dailies, flying mounts, etc. Like I said, I don’t think this is worth complaining about. While it would be great to retain a particular atmosphere on a game, that line of thinking makes more sense on a single player adventure than the unpredictable MMO playspace.

Ultimately, of course, it is just a game, so why insist with this idea that ESO should be taken seriously? That’s my two cents on the matter anyway. Agree or disagree? Feel free to let us know in the comments below.

ESO is coming April 4 to Windows and Mac OS X, and then June this year to Playstation 4 and Xbox One.

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