Siliconera’s Robert Ward claims Bayonetta 2 is attempting to go for full 1080p on the Wii U, with 60 FPS already a goal, and discusses more details about Platinum Games’ “crash and build” method of making games.
“Crash and build” refers to Platinum Games’ iterative process where they build up on an idea until they come up with a good hook for it, and then build up on it again until they can come up with more cool elements, and keep repeating on this again and again until they are satisfied with the results. This is the reason every game they come up with always seems loaded with content, to the point of overkill.
Robert notes that the demo he got to try out in PAX Prime is the same one available in E3 a few months ago, so whatever progress is going on in the game now we won’t even be aware of. However, he notes that the demo is a visual spectacle, lush with details and glowing with colors and speed. This gives the game a lively look full of energy, not as bright as Wonderful 101, but just as awe-inspiring, if not even more so.
Robert also pays attention to the different combat mechanics. Touch screen controls is simplified so that it is more accessible, but also does auto targeting and plans out combat for you. There is a real sense of satisfaction and that can be drawn from using button controls, since it gives you the choice to attack which enemies first, use the Umbra Climax, and so forth.
If you’ve seen YouTube videos of the preview, none of them really does the game justice. Gamersyde took videos of the game using high definition cameras last E3, and I highly suggest you check those out instead. You can download them here and here.
Source: Siliconera