• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Halo 4 Designer Reacts To Kojima’s ‘Lazy’ MGS 5 Character Creation

September 6, 2013 by Ryan Parreno

Kojima clarifies what he meant to say in further interviews.

Don't care if this gets me in trouble. This character design is disgusting. Our industry should be better than this. http://t.co/4CCaF1qNEP

— David Ellis (@DavidEllis) September 6, 2013

Halo designer David Ellis reacted to Hideo Kojima’s tweets yesterday, calling his design plans for Metal Gear Solid 5 character Quiet lazy and uninspired.

As you can imagine, Kojima has been getting similar reception from others in the blogosphere since he sent out those tweets and has been trying to clarify recently. In an interview with Polygon, Kojima concedes that erotic may not have been the word he was looking for. Via translator, Kojima explains he wants to make unique characters, and that he intended Quiet to be unique. He says he thinks of Quiet as sexy, in the same way that he looks at a weapon or a vehicle and thinks of it as sexy.

Quiet’s face and body mo-cap model Stefanie Joosten chimed in, explaining that there is a context for Quiet to be wearing her outfit (which consists of a bikini and torn stockings) in the story. She is not allowed to talk about these details at this time, but she hopes fans will play the game and experience it for themselves.

Getting back to Ellis, he refers to the character design as disgusting, and says that the gaming industry as a whole should be better than to condone this. Furthermore, he reacts to a fan’s characterization of Metal Gear as eccentric as a cover word for objectification and sexism.

Ellis concludes that he does not object to sexuality in gaming 100 %, and points to Bayonetta as an example of a game that does it right. If you’re still wondering who David Ellis to be saying these things, he helped design Spartan Ops for Halo 4, under 343 Industries. I’m sure you’re already forming your opinion on what to make of this conversation, so I won’t chime in with my own, but I suggest you take care to read and understand what both men are saying so you don’t make mistaken assumptions.

Image is from Halo 4.

Source: OXM

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Insane Things Games Did That NOBODY NOTICED

20 Insane Things Games Did That NOBODY NOTICED

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

20 Games Where You REGRET Doing The RIGHT THING

20 Games Where You REGRET Doing The RIGHT THING

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Category: Updates

Sidebar

Recent Posts

  • Shuhei Yoshida: PlayStation Studios’ PC Ports Did Not Affect PS5 Sales, Sees No Proof They Will Stop
  • Rumor: Gears of War: E-Day Releasing On Or After September 2026
  • Rumor: PlayStation Studios Were Given Information About Upcoming PlayStation Handheld
  • Ubisoft Finally Reveals Assassin’s Creed Black Flag Resynced
  • Asha Sharma & Matt Booty Shares Xbox Letter To The World – A Manifesto For Their Future

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme