• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Monaco Creator Discusses ‘Disappointing’ XBLA Sales, ‘Wasted’ Porting Efforts

July 16, 2013 by Josiah Renaudin

Add another name to the list of disappointed XBLA developers.

There are no guaranteed successes in the video game industry, but it never hurts to get a game on as many platforms as possible. Pocketwatch Games’ Monaco: What's Yours is Mine had a strong debut on the PC and Mac, and while many people might assume that the XBLA version would also find success, multiple factors that were out of the hands of the game’s creator lead to a great deal of disappointment.

In a post on Reddit, creator Andy Schatz discussed just what went wrong with the console port of this robbery simulator. One of the major issues that he addressed was the unexpected delay, which stemmed from an Xbox-exclusive bug that essentially broke the game’s cooperative features. It wasn’t detected until after certification, and caused the studio plenty of problems.

"I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless," Schatz said. "We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing.”

The second major issue Schatz tackled was the game’s demo, which he felt wasn’t a strong representation feature depth in the game.

“I don't think the demo was particularly strong… so it could be that the game wouldn't have done better on Xbox even if it had a simultaneous launch (though IMO it would have performed at least twice as well),” he continued. "We had to submit two patches, and luckily they had already relaxed the charges for that process about a month prior."

We’ve heard this story before from vocal members of the community. Many of the policies and practices Microsoft incorporates into its downloadable market just aren’t developer friendly, but Schatz understands that he shouldn’t sit around and bash the company that just helped publish his game.

"As for Microsoft's treatment of us through the process… well we had a publisher (Majesco) that buffered us from them. I don't really feel like it's a good idea to piss in the pool, so whatever complaints I have I think it's best that I keep them between me, Majesco, and Microsoft," he concluded. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

15 NEW Free Games of 2026 You SHOULDN'T MISS

15 NEW Free Games of 2026 You SHOULDN'T MISS

20 Single Player Games You Can PLAY for UNLIMITED Hours

20 Single Player Games You Can PLAY for UNLIMITED Hours

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA 6: Gameplay DETAILS WE FOUND

GTA 6: Gameplay DETAILS WE FOUND

15 Brand NEW Games Announced At Gamescom 2026

15 Brand NEW Games Announced At Gamescom 2026

Star Wars Zero Company - Before You Buy

Star Wars Zero Company - Before You Buy

20 NEW Simulation Games That CHALLENGE REAL LIFE

20 NEW Simulation Games That CHALLENGE REAL LIFE

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

10 Underrated Games From 2025 You Should Play in 2026

10 Underrated Games From 2025 You Should Play in 2026

Category: Updates

Sidebar

Recent Posts

  • Trailer for Marvel’s Iron Man By EA’s Motive Studios Has Leaked
  • Cyberleek Has Cashed Out On Their GTA 6 Leaks – But Are They Really Done?
  • Auto Aim Is Confirmed Removed From GTA 6 – But When Will We Learn About Its Bullet Time System?
  • Rockstar Promises GTA 6 Has No Generative AI… And No Microtransactions
  • GTA 6 Is 30 FPS on PS5 and Xbox Series X|S – And We Don’t Know How It Is PS5 Pro Enhanced Yet

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme