• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

‘Dark’ Seems Like It’s Nearly A Video Game

February 15, 2013 by Mathew Jones

There might be some problems with Kalypso’s upcoming vampire thriller

I’m willing to forgive a lot of problems in order to play a good vampire game. The closest that’s come to really providing the proper tone before is the 2004 Blood-Draining Stealthy Chat ‘Em Up Vampire: The Masquerade – Bloodlines. It was so nearly correct, offered a variety of different challenges depending on your initial racial choice, or mission paths that could wildly diverge based on your dialogue choices, plus it’s got one of the best self-contained horror sections in an otherwise mostly action-oriented game that comes out of nowhere.

It’s also nearly totally broken to the point of unplayablity.

Juding from this recent trailer Dark, which is a game that truly feels like it should have a second word in the title, seems like it might follow the same route. The trailer showed some inappropriate animation styles (you’re really going to use the Neck-Biting animation where the two characters are clipping through each other? In your marketing campaign?) along with others that conflict with the tone it seems to be setting (Bycycle kicks to the face? In your Grimdark Horror Fantasy?)

The art style’s along the lines of a Walking Dead style of cel shaded animation, it’s a simple touch that lends a lot of flair to the design than a more photorealistic attempt might. That sets expectations for the quality that maybe it doesn’t deliver. I don’t know if you know, but Telltale’s The Walking Dead is pretty great, y’all.

Though it’s true that marketing doesn’t suggest feature-complete content, but Dark will be with us in only a few months and there’s already some distinct problems with tone here. If the song choice is indicative of the sound design, for instance, it sells itself as something we should want nothing to do with.

Hopefully it’ll work on a systemic level, like Vampire before it, so minor concerns like this are irrelevant. That’s perhaps a tall order.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

10 Games That REWARD You For Being CRAZY

10 Games That REWARD You For Being CRAZY

10 Most IMPROVED Games of 2026 That Play Different

10 Most IMPROVED Games of 2026 That Play Different

Gothic 1 Remake - Before You Buy

Gothic 1 Remake - Before You Buy

10 BRAND NEW Games of XBOX GAMES SHOWCASE 2026

10 BRAND NEW Games of XBOX GAMES SHOWCASE 2026

10 GOTY Games That ARE STILL WORTH PLAYING

10 GOTY Games That ARE STILL WORTH PLAYING

10 BIGGEST REVEALS of Summer Game Fest 2026

10 BIGGEST REVEALS of Summer Game Fest 2026

CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE

CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE

10 Games That Are DEEPER THAN WE THOUGHT

10 Games That Are DEEPER THAN WE THOUGHT

Category: Updates

Sidebar

Recent Posts

  • Best New Games of May 2026
  • XBOX CEO Asha Sharma’s Newest Promise Is Hiding In Plain Sight: Expect Signature Exclusives From Us Every Year
  • Matt Booty: Elder Scrolls 6 Looks Amazing, And Is Coming Along Well
  • Gears of War: E-Day Is The Longest Game In The Franchise At 14 Hours
  • Resident Evil Veronica Is Only In 3rd Person Perspective, Trailer Was Intended To Fool Players

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme