• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Entire Levels Were Cut From ‘BioShock Infinite’ During Development

January 25, 2013 by Ian Miles Cheong

Full levels, among other things, were cut out of BioShock Infinite during the game’s development.

BioShock Infinite writer Drew Holmes had a lot to say about the game in his recent interview with us. 

As I wrote in a previous article, the development of the game has been an iterative process for the studio. It’s a game which has remained in development for over four years, and one that has gone over a multitude of phases since its inception. 

The amount of time which BioShock Infinite has spent in development is an anomaly in the game industry, where titles—especially those in mainstream franchises like Call of Duty and Medal of Honor, are pushed out with regularity and enjoy only an 18 to 24-month development period. 

In contrast to other titles, the developers at Irrational Games can afford to create, experiment with, and subsequently dispose of content they regard as superfluous to their vision of BioShock Infinite. 

“I think we play around with a lot of different systems at Irrational,” said Holmes, who explained why the studio decided to get rid of the game’s multiplayer components. 

“I think you're always experimenting with what elements are going to make the best possible game experience and I think we were clear from the beginning that nothing was going to go into the game if it didn't reach a certain quality bar. It wasn't bringing anything new to the table,” he said.

“We toyed around with multiplayer, we also toyed around with lots of other things in the game: different weapons, different systems and full levels that got cut, so it's been interesting to see the focus of one aspect of the game when there was so much other stuff that we also tend to remove over the course of game development.” 

Irrational Games released an art book chronicling the development behind the original BioShock. With any luck, BioShock Infinite will be given the same treatment for those of us interested in how its world, characters, and gameplay mechanics came about.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Recent Game Levels With INSANE GRAPHICS

10 Recent Game Levels With INSANE GRAPHICS

GTA 6 PC RELEASE DATE LEAKED? CYBERPUNK 2077 NEW UPDATE & MORE

GTA 6 PC RELEASE DATE LEAKED? CYBERPUNK 2077 NEW UPDATE & MORE

10 Recent AAA Games That Actually KILLED IT

10 Recent AAA Games That Actually KILLED IT

Samson - Before You Buy

Samson - Before You Buy

Starfield PS5 - Before You Buy

Starfield PS5 - Before You Buy

10 BAD Games We Actually ENJOYED

10 BAD Games We Actually ENJOYED

20 Hidden Mechanics Discovered in Recent Games

20 Hidden Mechanics Discovered in Recent Games

What The HELL Is Going On With FORTNITE?

What The HELL Is Going On With FORTNITE?

10 Games That Are CHALLENGING AAA GAMES

10 Games That Are CHALLENGING AAA GAMES

Category: Updates

Sidebar

Recent Posts

  • Castlevania: Belmont’s Curse Brings Us To France – To Fight The Spectre Of Joan of Arc
  • Rumor: New Metro 2033 Game Will Be Announced Next Week
  • Marvel’s Guardians of the Galaxy Received A Rating In Taiwan – For Nintendo Switch 2
  • Rumor: Take-Two And Rockstar Have Cracked Down On GTA 6’s Trailer 3 Getting Leaked
  • Metal Gear Solid Movie Moving Forward With Sony – And Dropping Jordan Vogt-Roberts

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme