BioWare has announced that patch 1.08 for Mass Effect Andromeda is incoming and will feature a slew of fixes, updates, and much more.
The big news from the update is that now male characters can romance Jaal. Previously it only allowed Sara Ryder to romance Jaal, but feedback from the fans prompted BioWare to implement a new romance option for Scott Ryder.
The patch has not yet received an official release, but since it has been detailed and published by the BioWare blog, it should be hitting platforms relatively soon.
Check out the full patch notes down below:
Improved Character Creator
We’ve expanded the options available in the character creator, giving you greater control over your Ryder’s appearance. Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both sexes, and added a new bald option.
Expanded Male Romance Options for Scott Ryder
Scott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:
Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.
Single player
- Ryder’s appearance can now be changed onboard the Tempest
- Expanded the range of options available in the character creator
- Jaal can now be romanced by Scott Ryder
- Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.
- Fixed issue with Nomad upgrades Shield Crafting quest
- Nexus level and cryo pod points are retroactively granted
- Vendors now carry weapon mods for Level 60-71 players
- Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
- Improved clarity of descriptions for augmentations
- Plasma Charge system now works properly for shotguns
- Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second
- [PC] Added experimental support for Dolby Vision™ technology
Multiplayer
- Stealth Grid challenge now increments properly
- Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
- Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction
- Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation
- Fixed issue that prevented melee attacks if the revive icon was near center screen
- Fixed issue where ammo pick-up audio incorrectly played
- Fixed issue where Backlash could malfunction while moving
- Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent
- Fixed issue where weight reduction modifications wouldn’t reduce weight
- The Revive Pack Transmitter now displays the revive radius in the loadout screen
- Equipping the Cobra RPG now interrupts reloading
- Player turns to Adhi when getting synced to avoid teleportation issue
- Fixed issue where enemies would occasionally enter T-pose when hit
- Improved visual and audio cues for player ready status in Multiplayer lobbies
- Added “Lights” option to customization options
Are you happy with patch 1.08? Let us know in the comments below!