Daddy Issues: A Look at Paternalistic Trends in Games
An in-depth look at the paternalistic issues in games like The Last of Us, BioShock Infinite, and more.
An in-depth look at the paternalistic issues in games like The Last of Us, BioShock Infinite, and more.
Playing SimCity offline might soon be possible.
Like Atlus USA, ongoing Civil Rehabilitation will not affect announced games
Sunset Overdrive will use the Cloud, but that doesn't mean it'll need an internet connection to work.
Remember to change your passwords.
Phil Owen touches upon the disconnect between violence and narrative in The Last of Us.
Cerny has had a hand in building Sony's consoles starting with the PS2
These are the elements of games that piss gamers off the most.
DICE looks to improve its single player offering.
Everything you need to know about Battlefield 4's weapons, gadgets, and armaments—all in one simple list.
Get access to a ton of information on the British, French and German capitals.
Index previously investigated for fraud, Atlus' future in question
Take a look at BioWare's work on Inquisition.
Tekken, Mortal Kombat, and Persona 4 Arena players are in for a challenge
Says the similarity is 'not appreciated'.
This is the most solid evidence we've seen for the Xbox One date yet.
WildStar promises to bring a witty personality back into the MMORPG genre for the long haul. Hands-on time at E3, as well as a chat with social systems designer Tiffany Chu.
The Fullbright Company's Gone Home will not be at PAX Prime this year.
Season pass offers access to both single-player and multiplayer packs.
As long as you don't expect WarioWare, you'll find something to enjoy.
We'll see the game at onstage at EA's press conference.
Platinum Games' Hideki Kamiya always seems to have something interesting to say.
It's not easy being the man behind the Super Smash Bros. franchise.
Katy Goodman goes into detail about The Witcher 3’s gameplay demo from E3, and chats with Jonas Mattsson, CD Projekt Red’s Environmental Designer, about the challenges of creating a reactive and open world, and the organic combat system.