How Diablo 3’s Story Fails Its Game
Rowan Kaiser takes apart Diablo 3's clumsy narrative.
Rowan Kaiser takes apart Diablo 3's clumsy narrative.
The sniper rifle has seen a good number of iterations since its inception. We take a look at its evolution in one of the most iconic FPS franchises.
Jen gets her cartoon mitts on Epic Mickey 2 and channels her inner Mouseketeer.
Gameranx got in touch with Larian Studios to talk about Divinity: Original Sin.
Skill is a big part of gaming, but it's not why we play games, says Patrick Lindsey.
Seb Wuepper explores the military shooter genre and observes its shift towards futuristic settings.
Check out the most exclusive swag gamers got their hands on at this year's E3.
Jen Shaffer posts her impressions of Darksiders 2, a game in which you play the role of Death himself.
Seb Wuepper explores the current trend of revivals, rehashes, and reboots.
Jen takes an in-depth look at Dishonored, and tells us why it's her game of E3 2012.
Gameranx has put together report cards of each of the publisher press conferences at E3. Read on to find out how each company performed at the event.
E3 represents the worrying trend of games becoming even more commodified than they are today.
Jacob Saylor takes a closer look at the design of Assassin's Creed 3.
My only complaint is the camera. I really wish there was an easy way to control it.
The Rock Band name has lost its sheen over the last few years as the music game boom has settled down, but Harmonix is still a good studio with a long history of quality work. Rock Band Blitz is a downloadable title that takes the developer back to their roots of Amplitude and Frequency.
Seb Wuepper writes a few words on realism and realistic tropes in videogames.
Matthew Stewart writes about how Nintendo needs to deliver more thematically complex games.
Kris Ligman shows us how other players enrich the games we play, even in single-player.
Matthew Stewart writes about the new Tomb Raider game and why its content may be good for the medium.
Eric Swain takes a closer look at Quantum Conundrum.
The 10 almost certain announcements from Sony during their E3 2012 press conference.
Take a look at 25 very awesome papercraft models based on videogame characters.
Simon Chun explores the concept of games as sequels and talks about why you should care about them.
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