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The Last Leviathan Early Impressions

July 5, 2016 by Ian Miles Cheong

It’s Kerbal Space Program for pirates.

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Take what you know about Besiege, and now set it at sea. Instead of building medieval contraptions of death, you build ships—or leviathans—that you can pilot and destroy other ships with. Enter The Last Leviathan.

This super early access title invites players to build their own ships, deck them out with a variety of weapons, and sail them out in search of targets. As with any construction-based game, your first dozen designs are going to be unmitigated disasters until you can figure out how to build a ship that doesn’t sink. My first few ships wouldn’t even float, and those that could float eventually sank beneath the weight of all the guns I’d loaded them out with.

Having trouble with getting a hang of the physics, I downloaded some of the ships other players had successfully made and uploaded to the Steam Workshop, which the developers thought to implement directly into the game. Once I figured out which materials floated and which ones were too heavy, it was possible to build a ship that didn’t sink the instant it hit the water.

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Current contents of the game include a wide selection of blocks to choose from (that’ll no doubt be expanded as the game develops), weapons, ramming devices, and means to propel yourself through the open seas.

As of this moment, the game’s still in very early development so it’s still missing a lot of content, but what there is in The Last Leviathan is fun, and I’m looking forward to playing a lot more of it in the future.

Check it out on Steam.

Disclosure: A copy of the game was provided by the developer for me to test.

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