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7 Things We Learned About Lara Croft and the Temple of Osiris

October 11, 2014 by Patrick Kulikowski

Seven things we learned about Lara Croft and the Temple of Osiris at New York Comic Con 2014.

7. Some may fall prey to Four Swords syndrome.

Crystal Dynamics is touting the “competitive co-op” aspect of the game. This means that players are encouraged to not only cooperate, but to also one-up other players in their loot-gathering, much like the recent Gauntlet remake and Nintendo’s The Legend of Zelda: Four Swords Adventures. 

So yes, that means friendly fire is enabled, and you may have to deal with that one jerk who decided it’d be hilarious to retract their grappling hook and let you meet a grisly, pointy death. 

To make the act of griefing a little less frustrating, however, the only caveat to dying in the game is losing a bit of your loot. Respawn times are super short, meaning you’ll be back in the action soon enough to get back at that mean-spirited “partner.”

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