Suspiciously Good AI
Worst offender in any GTA chase mission. No matter how well you drive, you just cannot get any closer to the vehicle you’re after. That guy is just not impressed by either your driving style, or by the established game world physics. And why is that? So that the cutscene that plays when you get the guy makes sense, because you just can’t catch him before. Can’t shoot his tires. Can’t damage his car. If you catch up with him, WHOOOOO see him rush away. This is called “rubber banding” in racing games, and it means that an AI is impossible to catch up with.
Strategy games to do that too, when suddenly you start losing battles at impossible odds, just because the AI ignores the game rules. Or, and those are especially hideous cases, the AI is just too good at the damn game, because it doesn’t have to open menus and give orders manually. Sometimes that is a design feature of tough strategy AI, all too often though, it’s more of a bug. Add extra anger points, if there is no decent difficulty, either the AI being dumb as a brick or smart as Sun Tzu himself.