Boss Fights
Seriously, what’s up with those? The 90s are long gone. Boss fights are something of an anachronism. And usually bad game design. See, a boss fight, by definition, violates all established rules of a game up to this point. A normal enemy AI will die after a few hits. But not this guy. Oh no. This guy needs to be tickled five times at the blue spot, then hit with the red plasma beam three times in the yellow bulb under his chin. And THEN you can blast away until his five health bars have been whittled down.
Extra points if there are no mid-fight checkpoints, or if there is no special trick, no weak spot, no nothing to a boss, but pure bulletsponging. Quad damage anger points if the boss has a one hit kill attack. Boss fights are passe, the only game that is still allowed them is Metal Gear Solid. You know what’s a good boss fight? A tough and fun final level that really test the player’s mastery of the mechanics. Not some arbitrary bullshit thing that throws around train cars.