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Dead Cells | Guide to All Skills and Spells

July 10, 2017 by Andrew Boyd

Dead Cells Skills and Spells guide. Includes their location, what they do, and their damage.

Table of Contents[Hide][Show]
  • Skills
  • Spells

Dead Cells Skills Spells

Dead Cells is a roguelike-Metroidvania hybrid developed by Motion Twin. Like any good roguelike game there are a bunch of different skills to unlock that make each playthrough feel different.

We wrote a guide below with all Dead Cells skills and spells currently in the game, what they do, how much damage they inflict, and where to get them.


Find more Dead Cells guides on Gameranx:

  • Dead Cells | Guide to All Weapons

Skills

Bear Trap

  • Description: Launches 2 traps which immobilize enemies for 6.5 seconds. Increases all damage taken by trapped enemies by 35%.
  • Blueprint: Default.
  • Damage: N/A
  • Cooldown: 7 seconds

Biter Swarm

  • Description: Summons a swarm of small biting creatures to attack for you.
  • Blueprint: Dropped by Ugly Worms.
  • Damage: N/A
  • Cooldown: 7 seconds

Ceiling Turret

  • Description: Fires rapidly on enemies passing below inflicting. You need to be close by for this to work.
  • Blueprint: Dropped by Thornies.
  • Damage: 52
  • Cooldown: 5 seconds

Cluster Bomb

  • Description: Explodes into 6 mini bombs inflicting damage.
  • Blueprint: Dropped by Slashers.
  • Damage: 42
  • Cooldown: 4 seconds

Corrupted Power

  • Description: You deal +70% damage for 8 seconds.You also take +30% extra damage during this period.
  • Blueprint: Dropped by Defender.
  • Damage: 60
  • Cooldown: 15 seconds

Crusher

  • Description: Violently crushes enemies in its area of effect.
  • Blueprint: Dropped by Spinners.
  • Damage: 200
  • Cooldown: 7 seconds

Death Orb

  • Description: Summons a slow moving but devastating orb of energy.
  • Blueprint: Dropped by Meat Grinder.
  • Damage: 100
  • Cooldown: 9 seconds

Fire Grenade

  • Description: Inflicts damage and burns nearby enemies for 3 seconds.
  • Blueprint: Dropped by Grenadiers.
  • Damage: 12
  • Cooldown: 8 seconds

Flamethrower Turret

  • Description: Burns nearby enemies for 2 seconds.
  • Blueprint: Dropped by Shocker.
  • Damage: 10
  • Cooldown: 6 seconds

Flashbang

  • Description: Inflicts damage and stuns nearby enemies for 2 seconds.
  • Blueprint: Default.
  • Damage: 20
  • Cooldown: 9 seconds

Grappling Hook

  • Description: Pulls an enemy to you. Your next melee attacks on the victim deal 60% extra damage. “Yes, just like Scorpion…”
  • Blueprint: Dropped by Catcher.
  • Damage: N/A
  • Cooldown: 3 seconds

Grenade

  • Description: Explodes, inflicting damage.
  • Blueprint: Default.
  • Damage: 80
  • Cooldown: 2.8 seconds

Heavy Turret

  • Description: Fires on all nearby enemies and inflicts damage. Your own damage is increased by 15% if you are close to the turret.
  • Blueprint: Dropped by Slashers.
  • Damage: 60
  • Cooldown: 5 seconds

Horizontal Turret

  • Description: Rapid fires on nearby enemies, inflicting damage.
  • Blueprint: Dropped by Zombies.
  • Damage: 40
  • Cooldown: 5 seconds

Ice Grenade

  • Description: Explodes freezing nearby enemies and inflicting damage.
  • Blueprint: Default.
  • Damage: 35
  • Cooldown: 9 seconds

Ivy Grenade

  • Description: Immobilizes all nearby enemies for 3 seconds and inflicts damage while they are trapped.
  • Blueprint: Located behind Timed Door in Collector’s Room.
  • Damage: 30
  • Cooldown: 8 seconds

Knife Storm

  • Description: Launches a storm of knives around you which cause bleed damage for 4 seconds.
  • Blueprint: Dropped by Bats.
  • Damage: 40
  • Cooldown: 8 seconds

Lure

  • Description: You disappear for 6 seconds and leave a lure in your place which attracts all nearby enemies.
  • Blueprint: Dropped by Defenders.
  • Damage: N/A
  • Cooldown: 10 seconds

Magnetic Grenade

  • Description: Attracts anything close to it and deals damage.
  • Blueprint: Dropped by Grenadiers.
  • Damage: 12
  • Cooldown: 8 seconds

Meat Grinder

  • Description: Inflicts damage and bleeding to enemies walking on it.
  • Blueprint: Dropped by Phazers.
  • Damage: 35
  • Cooldown: 5 seconds

Oil Grenade

  • Description: Inflicts damage and covers nearby enemies with flammable oil.
  • Blueprint: Dropped by Running Zombies.
  • Damage: 20
  • Cooldown: 4 secons

Phaser

  • Description: You teleport behind an enemy. The damage of your next melee attack is increased by 150%.
  • Blueprint: Dropped by Phazers.
  • Damage: N/A
  • Cooldown: 1.8 seconds

Tonic

  • Description: Heals HP and completely protects you for 10 seconds. Single use.
  • Blueprint: Dropped by The Watcher.
  • Damage: N/A
  • Cooldown: N/A

Toxic Cloud

  • Description: Releases a toxic cloud of poison which inflicts damage for 4 seconds.
  • Blueprint: Dropped by Host Zombies.
  • Damage: 15
  • Cooldown: 10 seconds

Vampirism

  • Description: You recover HP per melee hit that you deal for 10 seconds. You also take +75% extra damage during this period.
  • Blueprint: Dropped by Inquisitors.
  • Damage: N/A
  • Cooldown: 25 seconds

Spells

Fire Torrent

  • Description: “Rare, medium or well-done?”
  • Blueprint: Dropped by Fogger.
  • Damage: 112

Frost Blast

  • Description: Freezes enemies hit by the blast.
  • Blueprint: Starter Spell.
  • Damage: N/A

Lightning Bolt

  • Description: Continuously casting deals critical hits. But be wary of too much power… “Join the dark side.”
  • Blueprint: Dropped by Inquisitors.
  • Damage: 108

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