Top 10 Violent Video Games in the Last Decade
Best Violent Games: Blood and Gore - We take a look at the ten most violent video games ever made.
Best Violent Games: Blood and Gore - We take a look at the ten most violent video games ever made.
Aggregate Herald: we find articles so you don't have to.
Seb Wuepper looks forward to playing Binary Domain.
Seb Wuepper writes about the woeful misconceptions surrounding Space Marines.
Welcome to the first ever edition of the Aggregate Herald: articles worth reading.
Seb Wuepper explores the topic of game pricing, and explains why he thinks it's unsustainable—and broken.
Seb Wuepper shares his thoughts on Deep Black Reloaded.
We take a look at eight real life lookalikes of characters in Mass Effect 3.
MechWarrior Online is the harbinger of the return of mech games.
Seb Wuepper takes a trip around the world without ever leaving the confines of his console.
Seb Wuepper writes about Angry Birds Space and the phenomenon of Angry Birds.
Resident Evil: Operation Raccoon City is full of glitches. You'll be surprised at how buggy this game is.
Seb casts a spotlight on the modding scene of games like Skyrim and Vampire the Masquerade: Bloodlines.
Molly plays Animal Crossing and tells us why it's the perfect game for chilling out.
Seb Wuepper examines the artifice of economic worlds in RPGs.
We look at the ten most anticipated games for the Nintendo 3DS in 2012, which may be the best games the device has to offer this year.
Here are six things you may not have known about Diablo III.
We take a look at several less disappointing Tali concepts that BioWare should've chosen instead of the one it used in Mass Effect 3.
Seb Wuepper takes an in-depth look at Sine Mora, a new bullet hell shooter for the XBLA.
Diablo III art director Christian Lichtner explains the design philosophies behind the game.
The auction house in Diablo III is a risky venture for Blizzard. Here are four big reasons why it might fail.
A Nintendo story of triumph over tragedy. Leadership, inspiration, and a return to the roots in the aftermath of Fukushima.
Patricia Hernandez writes about how developers can't win with DLCs.