Starfield Almost Happened In Fallout’s Earth, But Bethesda Couldn’t Make It Work
This may be for the best, as Bethesda was freed up to make Starfield the best it can be.

This may be for the best, as Bethesda was freed up to make Starfield the best it can be.

This free-form kind of gameplay actually is becoming more popular in AAAs nowadays.

Insomniac did a lot to reinvent Spider-Man in the video games. and now they're doing it again.

Unfortunately, still no updates when it comes to performance.

Unity has managed their communication poorly, as it is possible that they could make less money under this plan than Epic does with Unreal Engine.

It's a really impressive technical achievement on the Xbox Series S.

It looks like Pinocchio isn't fighting alone after all.

Blind drivers using this system will still have to earn their wins, but it goes a long way in leveling the playing field.

This is a good sign for Korean studios like Shift Up, that they are ready to adapt to local markets.

XDefiant may be getting released early for Ubisoft to get in on the free-to-play market.

Perhaps most impressive is Nintendo demonstrating the console is ready for Unreal Engine 5.

This goes without saying, but Gearbox could probably buy themselves out if necessary.

This may be a sign that Warner Bros still wants to save this game.

This might be the gimmick for Nintendo's next console.

No reports of foul play in this incident so far.

Starfield could now be in the running to be the best selling game of the year.

Switching from AMD to Nvidia is the best decision Nintendo ever made.

FWIW, this is still the least buggiest launch of any Bethesda game.

We may see later this week that Starfield would also have Xbox Game Studios' most successful first week.

Microsoft has an opportunity to introduce themselves to Japan on the right foot this time.

We could be seeing the return of true multiplatform games on all the consoles.

There’s reason to believe this could be a new Steam Deck.

Starfield may turn out to be the quintessential system seller.

Todd shares his insight on how staying in the industry for so long has matured game studios like Bethesda.
