• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides
  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

DICE Talks About Building Multiplayer and Single Player

September 11, 2012 by Patricia Hernandez

Behind-the-scenes on how DICE approaches development.

In an interview with Gamasutra, DICE, the renowed Battlefield developers, talked a little bit about how they approached building single player and multiplayer.

[Multiplayer is] an iterative process all the time. From day one, we are playtesting the game. Every day there's a new playtest, a new mode, or a new map or something. People give feedback, the multiplayer team goes back in, and they change and update. And that could be, like you said, updating the weapons or ranges — the small nitty-gritty details, these kinds of things. So that happens all the time, just like an iterative feedback loop, almost.

But another example is on the single player side, where it's more like, build the whole thing and then you take a serious look at, "Okay, so I'm on this field right now, I can see troops running down there — how can we make this more spectacular?" or "Is it actually too much going on right now? Should we just remove the troops from there, so you have a quiet moment, so you can actually assess the situation and be a bit more tactical? And then we throw everything we have at you when you get down the hill," or something like that.

So you actually move things around — you change the scripting of the mission, you change where you place your AI, and where you want like, "Oh, the cutscene shouldn't kick in here, let's put it further away," or something. Or even down to, a lot on the polishing on the art side is like, "Oh, we want the sun over there instead, so you get the flare through the trees," or whatever. It might be, "We want more bushes here, more foliage," etcetera.

The fact that they playtest multiplayer from day one isn't surprising–hell, DICE says multiplayer is in their DNA in this same interview. The dedication and level of detail in multiplayer is readily evident to anyone who has played the franchise.

As for single player, well…they say some fans like it, and that's why they'll continue to include it, but I still look forward to the day when they focus all of their efforts toward multi-only. One can dream.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 INSANELY FAST Games That FORCE YOU TO THINK FAST

20 INSANELY FAST Games That FORCE YOU TO THINK FAST

Switch 2: 10 Tips & Tricks You PROBABLY DIDN'T KNOW

Switch 2: 10 Tips & Tricks You PROBABLY DIDN'T KNOW

10 AA Games That Were ALMOST A MASTERPIECE

10 AA Games That Were ALMOST A MASTERPIECE

10 Games That Were Also EXPECTED TO FAIL

10 Games That Were Also EXPECTED TO FAIL

The Alters - Before You Buy

The Alters - Before You Buy

GAMESTOP MAKES BIG DECISION, GTA 6 MUSIC LEAK? & MORE

GAMESTOP MAKES BIG DECISION, GTA 6 MUSIC LEAK? & MORE

XBOX Handheld: 10 Things You NEED TO KNOW

XBOX Handheld: 10 Things You NEED TO KNOW

Mindseye - Before You Buy

Mindseye - Before You Buy

Dune Awakening - Before You Buy

Dune Awakening - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Activision: Call of Duty Black Ops 7 Will Have An “Evolution Of Omnimovement” Grounded In The Franchise Timeline
  • Rumor: Kepler Tells Gamers To “Get Ready For The First <$1000 Console”
  • Rumor: Shift Up Undecided On Switch 2 Port For Stellar Blade, But Recently Received Dev Kits
  • WB Games Has Restructured By Promoting Bosses Of Studios Like NetherRealm To Top Management Positions
  • Marathon Has Been Officially Delayed To An Undetermined Date, Update Coming This Fall

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme