• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Street Fighter 6 Releases Dynamic Controls Trailer

November 17, 2022 by Todd Black

Power at the push of a button!

Let’s be honest here, ok? While fighting games are one of the backbones of the video game industry, they’re not always the most accessible titles to play. While some lean into the over-the-top nature of things and let you play with simple button presses and controls, others take a different approach. They prefer intense combos full of button and directional cues that you must press in an exact order to get a move to go how you wish. For some, it’s a fun challenge. For others, it’s frustrating. That’s why Street Fighter 6 is changing its style by allowing multiple control options.

For example, while the game allows the “Classic” control scheme to remain in place, it also has a “simplified” mode for gamers to hop in and do the combos without needing to remember every move. Then, if you need a little more help, there are the “Dynamic Controls.” These moves are mapped to a button but triggered by not just it but the game’s AI. Simply put, when you press a button in this mode, the AI will measure the distance to your attacker and their position and then release an appropriate attack.

As you’ll see in the trailer below, this can lead to many attacks by your character. For example, your character might release their long-range attack if you’re at a good distance. Or if they are up close, they might do a combo attack. The button press might also get your character to jump and then attack or to try and get closer to your opponent. It all depends on the AI and how it perceives the situation.

If you’re curious, this mode will only be allowed offline play, so you won’t have to worry about “button mashers” trying to screw with you in competitive play. However, the mode is essential because it’ll allow more casual players to get into Street Fighter 6 and not feel overwhelmed by the control scheme. Even the game’s director felt this was important to have within the title.

Again, for those who prefer the classic control scheme, that’s still available to you, so you don’t have to use Dynamic Controls if you don’t want to. But when you combine this with the accessibility controls that have already been revealed for the game, it’s clear Capcom is making it so everyone can enjoy their upcoming title, and that’s to be appreciated.

Source: YouTube

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Crimson Desert: 10 Things The Game DOESN'T TELL YOU

Crimson Desert: 10 Things The Game DOESN'T TELL YOU

Crimson Desert - Before You Buy

Crimson Desert - Before You Buy

What The HELL Is Going On With Nvidia DLSS 5?

What The HELL Is Going On With Nvidia DLSS 5?

20 Upcoming Games That CROSS THE LINE OF INSANITY

20 Upcoming Games That CROSS THE LINE OF INSANITY

10 Video Game Graphics That STILL Hold Up

10 Video Game Graphics That STILL Hold Up

The Best cRPG Ever Made?

The Best cRPG Ever Made?

20 Things Developers Knew WE WOULD TRY

20 Things Developers Knew WE WOULD TRY

WHY CRIMSON DESERT LOOKS THIS GOOD & MORE

WHY CRIMSON DESERT LOOKS THIS GOOD & MORE

10 TERRIBLE Games That Are Absolutely Hilarious

10 TERRIBLE Games That Are Absolutely Hilarious

Category: UpdatesTag: Capcom, Street Fighter, Street Fighter 6

Sidebar

Recent Posts

  • CD Project RED Will Publish An “Unannounced Gaming Project” In The Coming Quarters
  • Grid Shares How He Thinks GTA 6’s Marketing Will Play Out
  • Take-Two Is “Very Focused On Developing Markets” To Truly Bring GTA And Their Other Games Globally
  • GTA CEO Strauss Zelnick Disagrees With Matthew Ball Of Epyllion On This One Point
  • Crimson Desert Launches With Strong Twitch and SteamDB Numbers

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme