The latest issue of PC Gamer has brought us another heaping of Skryim info, with new details on the perks, skills and locations in the game we'll be losing our social lives to come November.
If the screenshots and videos haven't been proof enough, this article really drives home the sense that Skyrim is an immersive, beautifully detailed place. The piece describes being caught in a snowstorm as it gradually increased in severity up to a full-scale blizzard. Eventually it was nearly impossible to see what was happening. Those kind of little touches are what make Skyrim a significant step up from the previous Elder Scrolls games.
That sense of a fully realized world will be reflected in the region's cities. Take Riften, a forest town built beside a lake and across a river. Its cobbled streets run alongside sharp drops to the water. Down below, the locals have built their subterranean homes alongside the water, connected by piers. Somewhere down below, a network of sewer tunnels known as the Ratways harbor the local Thieves Guild.
The article also touches upon some of the other places you'll find throughout Skyrim. There's Markarth, an ancient dwarven ruin carved into the cliffside, Solitude, a stark castle city, Windhelm, a Nordic-style fortress, and Whiterun, a Viking-inspired settlement on the mountain tundra.
If you feel like taking a break from all the exploring, you'll be better off if you can find the right place to take a nap. Sleeping in a "good" bed will net you a temporary bonus to your health and magicka upon waking. In a lot of ways, it's similar to Fallout's Well Rested status effect, which granted you an XP boost after you spent the night in a bed you owned. There's no word on what exactly separates a good bed from a bad one, but it seems likely you'll get the buff for using your own bed or one provided by the factions and guilds you're aligned with.
The article also sheds light on some of the skill systems you'll have at your disposal in Skyrim. New to the series is cooking, allowing you to turn raw ingredients into prepared variants that have stronger buffs for your character. For example, you'll be able to turn venison into a stew that restores your health gradually for five minutes. Good news for animal lovers, too: You'll now be able to harvest meat from the bodies of dead horses.
Another new addition is blacksmithing, which will let you forge new weapons and armor for yourself out of the metal ore you collect. Creating some items will require you to have prerequisite perks, though, so don't expect to make the best gear right out of the gate.
You'll also find enchanting shrines scattered about the world. These will let you add spell effects to your weapons, as well as destroy any magical weapons you come across to learn the enchantments they contain. In practice, this should allow you to transfer spell effects onto higher quality weapons, saving you the hassle of having of constantly hoping you come across the right loot.
Alchemy will apparently work much like it did in the previous Elder Scrolls game, allowing you to combine ingredients to produce potions and poisons, the latter of which you can apply to your weapons to deal extra damage to foes.
The pickpocketing system is returning with one fairly significant overhaul. Now, your odds of successfully pinching an item off of an NPC will be influenced by how valuable that item is. Sure, it might mean you can't steal that magical amulet quite so easily, but it also means you've got less to worry about when you're just nicking a few arrows here and there.
And giving into those ever-present criminal urges should prove a lot more rewarding with the new bounty system. Instead of having an ever-present knowledge of your misdeeds, the legal system in Skyrim will function a lot more logically. So long as you don't leave any witnesses to your crimes, you'll be able to get off scot-free. Sure, that means you might have to cover up a botched robbery by slaughtering an entire village of innocent people, but hey, who wants to get caught? The game will even politely notify you once you've finished clearing your name.
The new faction system adds even more nuance to Skyrim's criminal underworld. See, the Imperial Legion doesn't have control over all of Skyrim like it does Cyrodill, so you'll encounter plenty of guards with different allegiances. If you've got an Legion bounty on your head, for example, the Rift guards won't care one bit if you hang around their cities. Even more interesting you manage to piss off guards from several factions, you might even get to watch them fight each other over who gets to take you into custody.
If you do get caught, going to jail will be a bit different this go around. Rather than lowering some of your skill proficiencies, prison in Skyrim will instead reset progress towards the next level on a few of them. That should mean a bit less catching up once you're back on the outside.
Perhaps juiciest of all is the section on the game's new Fallout-style skill perks. While we learned about a sizeable chunk of the game's perks earlier this week, this new batch of info reveals at least ten brand new ones and puts a name on several we already knew of. I've marked the previously announced perks with an asterisk.
Destruction
- Cost of low level spells reduced
- Dual weilding spells combines them into a single, more powerful spell
Speechcraft
- Bribe a guard to lose your bounty
Lockpicking
- Sleight of Hand: Undetectable while picking locks
- Wax Key: Automatically receive the key for any lock you pick
Pickpocketing
- Night Thief: Always succeed when pickpocketing someone who's asleep
- Poisoned: Reverse pickpocket an NPC's with poison to injure them
- Misdirection: Pickpocket an NPC's equipped weapon, so long as it isn't drawn
- Perfect Touch: Pickpocket equipped items, like armor and weapons
Mercantile
- Fence: Sell stolen goods to any merchant you've invested in
- Allure: 25% discount from vendors of the opposite sex
- *Master Trader: Every vendor has 10,000 gold
Marksman
- *Bullseye: 15% chance to paralyze the target
- *Ranger: Move faster with bow drawn
- *Focus: Zoom while bow is drawn
- *Steady Hand: Slow time while the bow is drawn
Illusion
- *Silent Casting: All spells in all schools are silent to NPCs
- *Hypnotic Gaze: Able to calm higher level people and creatures
- *Master of the Mind: Illusion spells work on the undead
Expect a whole lot more info to emerge in the weeks leading up to Skyrim's November 11 release on the 360, PS3, and PC.