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Need for Speed Is Always Online For Very Specific Reasons

August 9, 2015 by Ryan Parreno

This time, it’s not so much a persistent world, as much as it is the game’s many social features.

Ghost Games has explained why Need for Speed is once again pushing the always online route.

It’s not so much that the game exists in a persistent online world, like say, SimCity, as it is that the game has been made around social features that require connectivity. Chief among these is Autolog, the social mobile app introduced in 2010 with Need for Speed Hot Pursuit. Autolog will now adapt social data, in such a way that your friend’s data will be integrated into your personal gaming narrative.

The game will also have a snapshot system that seems designed to make gamers want to keep playing. It takes pictures as you play, posts it online, and then gathers the likes you get for your pics, to convert into currency back into your game. In this way, the snapshots will work as an experience/progression system.

Ghost Games also brings up Xbox One’s videos and streaming systems, which they are also interested in using. They claim they will still be bringing the traditional Need For Speed experience; namely, racing in the underground nighttime urban racing scene, complete with a compelling narrative.

Are you interested in playing this new online only Need for Speed? Share your thoughts with us in the comments. Need for Speed will be released on November 4 on Windows, PlayStation 4, and Xbox One.

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