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Dying Light PC Update Brings Performance Improvements and Bug Fixes

January 30, 2015 by Ian Miles Cheong

The latest update for Dying Light for the PC brings with it a host of improvements.

Techland has just released a new patch for its post-apocalyptic zombie/parkour game Dying Light today, fixing a host of issues with the title’s PC version and improving performance. The game was plagued by a myriad of issues, at least on the PC version, upon its release a few days ago. 

As the release notes state, there remain some issues with AMD’s processors,as well as unsatisfactory performance on multi-GPU systems like Crossfire and SLI-enabled graphics cards. 

The patch is set to be auto-downloaded from Steam. You can check out the changelog below. 

If you’ve yet to pick up the game, you can read our review of Dying Light here. 

Dying Light – Update 1.2.1 Changelog:

• numerous performance optimizations, both general and configuration-specific, that resolve many performance problems

• compatibility fixes – related to language and regional system settings

• fixes a number of crashes in various situations

• blocked cheating by changing game’s data files

• new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request)

• numerous audio compatibility fixes

Bug fixing:

• resolved disappearing inventory in a save game in specific circumstances

• resolved blocked using of items after breaking reloading of shooting weapon

• removed weapon duplication glitch of throwable weapons

• limited camera field of view on cutscenes when in-game FOV set to other than default

• lowered frequency of docket availability information

KNOWN ISSUES WE ARE WORKING ON:

• performance issues of systems based on the AMD processor

• freezes when using Nvidia DoF

• unsatisfactory performance on multi-GPU systems

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