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Bungie reveals Halo: Reach Mythbusters

January 30, 2010 by Gameranx Staff

Bungie blog post clears up the myths and rumors

Bungie has cleared the air over the rumors and myths floating around the internet about Halo: Reach on their official website. You can check out the whole list below:

halo reach myths

Myth#1: That cross hair in the first person screenshot is way off to the left!

BUNGIE TRUTH: Sorry folks, you won’t be perpetually leaning to the left nor will you be navigating multiple cross-hairs for various purposes. Truth be told, it’s just a good ole fashioned bug.

 
Myth#2: Every weapon in Reach will now be “hit scan.”

BUNGIE TRUTH: Here’s the real scoop, straight from Sage Merrill, sandbox Design Lead for Reach:
“Most of the primary human weapons were moved to hit scan while the Covenant weapons remain as various speed projectiles.”
Currently the Magnum, DMR, Assault Rifle and Sniper Rifle are all hit scan, but other weapons such as the Shotgun and Rocket Launcher are, for obvious reasons, not. When the beta hits this spring you’ll be able to get up close and personal and see for yourself.

 
Myth#3: Reach is being built for Natal! (Crosshair to the left as proof!)

BUNGIE TRUTH: Halo: Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind.

 
Myth#4: Reach environments don’t have any decorators and a lot of those textures we saw in screenshots seem like they could use some work!

BUNGIE TRUTH: The screenshots that recently surfaced were taken from a pre-alpha build that was created last November. A lot of work has happened since then and a lot more work is yet to come. The environment art team is continuing to polish and beautify everything, including adding plenty of decorators. We’ll hopefully be able to share some progress soon.

 
Myth#5: The HUD in Reach is yellow!?

BUNGIE TRUTH: The same pre-alpha build that didn’t feature final textures, geometry or decorators also included one of many earlier iterations of the HUD (which even today is still getting tweaked and refined). As of now it’s no longer yellow and sources say it won’t be returning, either.

halo reach myths

Myth#6: Bungie pixelated some super top secret stuff in one of the screenshots.

BUNGIE TRUTH: Here’s how it really went down:
Sketch: Dammit, I really like this screenshot and it’s the only passable first person asset we have right now, but it’s got all this extra UI text in it that’s not in campaign.
Urk: Just pixelate it. Everybody will think we’re hiding super top secret stuff.

Sketch: lol

 
Myth#7: The Assault Rifle has a 600 round capacity and the Magnum tops out at 50!

BUNGIE TRUTH: That’s what it shows in the screenshots, fo sho, but you should always take that stuff with a grain of salt. Not only are all of those parameters in flux as the team continues to test and tweak, but when us community dudes get into a build, we’re often turning on all kinds of freaky cheats to make sure we can get the right shots in time to deliver. If that means we want to rip through a sequence without having to scrub for ammo, we might flip some dials of our own.

 
Myth#8: Some of the high resolution assets released on Bungie.net feature flipped and mirrored art. Bungie is lazy!

BUNGIE TRUTH: Astute observers noticed that the weapons on display in our high resolution galleries feature flipped/mirrored art. Seems a few people weren’t too happy with that. Seems even a few went as far as to call our team lazy. Suffice to say, those people are jerks and the texture issue on display was identified long before we published the shots. It’s definitely gonna be fixed for ship.
We figured you wouldn’t want us to hold back the sea of high resolution assets on its account. That’s just how we roll.

halo reach myths

Myth#6: Sketch called the Falcon, the “Warthog of the Skies.” Does that mean we’re going to get to pilot it in campaign and multiplayer?

BUNGIE TRUTH: Yup.

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