• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Total War: Rome 2 Gets Its ‘Most Significant’ Patch Yet

November 21, 2013 by Stephen Daly

The Creative Assembly promises that Patch 7 will include a variety of ‘gameplay enhancing’ tweaks.

Patch 7 has been released for the Creative Assembly's Total War: Rome 2 which the developers say is the "most significant gameplay enhancing patch yet."

The patch brings a host of fixes and tweaks to AI and the game's framerate. You can find out more in the patch notes but the main changes are listed below. 

Known Issues

  • Dog handlers will try to melee attack whenever their dogs enter melee, resulting in the handlers running towards the enemy unit that the dog is attacking, and often being killed.

Global

  • Performance – Unit rendering performance on high spec gpu’s has been optimised, resulting in higher frame rates on EXTREME settings in most scenarios.
  • Extensive Frontend-UI tweaks and optimisations.
  • Fixed a crash in the terrain system which occurred on crossfire machines.
  • Players are no longer restricted from selecting graphics options, based on the games evaluation of their system. This means that players can now set any graphics options they want.
  • Battle AI improvements
  • Attacking siege AI now uses battering rams more frequently.
  • Attacking siege AI can now use all units to burn gates, and should not become inactive if it has only non-infantry units remaining.
  • Attacking AI is now more conservative with the use of its general when assaulting walls and gates, but can still use the general unit as a last resort.
  • Added safeguards against some rare issues which could cause the attacking settlement AI to become idle.
  • Fixed an issue in settlement AI which could result in units losing their attack orders, causing units to sometimes run past enemy units they were trying to attack, as well as causing defending missile units on walls to halt their firing orders.
  • Improved AI’s use of Use The Whip and Rapid Advance.
  • AI now targets war-dogs rather than their handlers after dogs have been released.
  • Eliminated unnecessary reforms in AI’s defence-line tactics.
  • Improved AI scouting behaviour.

There are a lot of other changes to both unit balancing and the campaign among other elements of the game. The update will automatically download on Steam once users connet. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 NEW Cyberpunk Games That EXCITE US

10 NEW Cyberpunk Games That EXCITE US

10 Games That Make YOU WEAKER AS YOU PROGRESS

10 Games That Make YOU WEAKER AS YOU PROGRESS

10 WEIRD Gaming Stories of January 2026

10 WEIRD Gaming Stories of January 2026

Cairn - Before You Buy

Cairn - Before You Buy

CRAZIEST GAME EVER, GTA6 PHYSICAL EDITION DELAYED? & MORE

CRAZIEST GAME EVER, GTA6 PHYSICAL EDITION DELAYED? & MORE

Top 30 NEW Open World Games of 2026

Top 30 NEW Open World Games of 2026

Code Vein 2 - Before You Buy

Code Vein 2 - Before You Buy

Highguard - Before You Buy

Highguard - Before You Buy

Resident Evil Requiem: 10 Things You NEED TO KNOW

Resident Evil Requiem: 10 Things You NEED TO KNOW

Category: Updates

Sidebar

Recent Posts

  • Rumor: Xbox Game Studios Is Making An Open World RPG and A Sci-Fi/Horror Shooter
  • WWE 2K26 Revealed, Featuring Cover Star CM Punk And Over 400 Playable Superstars
  • Streamers Watched 1.95 Billion Hours of GTA V In 2025
  • Rumor: Dusk Golem Denies Ada Wong And Chris Redfield Will Be In Resident Evil Requiem
  • Pre-Orders For Virtual Boy For Switch Online Have Sold Out For 2026

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme