CD Projeckt Red Co-Founder Claims The Studio Started As “Passionate Gamers” Who Didn’t Have a “Clue How to Make Games”

No one can deny CD Projekt Red’s place in the video game industry since the release of their masterpiece and third entry in The Witcher series. However, CD Projeckt Red co-founder Marcin Iwiński revealed in a recent interview with Glixel that this hasn’t always been the case.

Iwiński said that him and Kiciński were first interested in just importing games to Poland, and that’s how the company originally started. After a while, they managed to snatch WarCraft 2’s copyrights, triggering the idea of making their own game. However, Iwiński admits that they were just a couple of “passionate gamers” who didn’t have “any knowledge of how to develop games whatsoever.”

“We had the dream of making our own games. But we had no clue how to make games. It was more like passionate gamers who knew how to run a gamer-friendly publishing business starting to develop games, without any knowledge of how to develop games whatsoever. And that was Witcher 1.”

“That’s straight from Sapkowski’s writing: no clear distinction between good and evil, and always think about your choices but you don’t know what the result will be. It’s like real life. That’s what we loved about it. I think it’s about deconstructing the hero and building a different version of a hero. [In] a lot of American games it’s clearer what is good.

“We started the company as two gamers distributing games in Poland. We were fascinated with RPGs. That’s how we met Ray Muzyka and Greg Zeschuk from BioWare, who were our role models. We played all the Baldur’s Gate games. But it was always, like, there was this evil Sarevok and you go and find him and – [trumpet sound] – you won. We thought, hey, that’s great, but let’s add a new flavor to it: more ambiguous, more complex characters who are more real because they remind us of ourselves.

“We are not always happy with our life choices. Things get terribly complicated, sometimes, starting from a very simple situation. You make a certain choice that you think is good and then you’re like, ‘Oh, I fucked up big time, man. What’s happening with my life?’ That’s a little bit Witcher.”

We wish CD Projekt Red continued success and improvement, and we hope to see a few more masterpieces down the road.