• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Clockwork Empires Update: On Industry and Logistics

October 5, 2012 by Ian Miles Cheong

The development page of Clockwork Empires has been updated with details about its industries.

Factory Concepts

Indie developer Gaslamp Games has a new game called Clockwork Empires that’s currently in the works. A game in the city-building genre, the game takes place during the advent of a fantastical industrial revolution. Think Steampunk, and you’ll get a good idea for what to expect with the game’s setting.

The game’s lead developer David Baumgart recently posted an update on the Gaslamp Games blog with details about how they’re planning the game’s development with their construction design goals.

Some of the very interesting things to note with the game is that the structures in the game will be procedurally generated, unlike those in the Anno series or just about any other city-builder.

Here’s a breakdown of what to expect:

1. The structures themselves are going to be procedurally generated. So there is not just one model for all steel mills that you plonk down in rows – you get to make decisions about shape, layout, and decor up to a point and as much as you desire.

2. Individual factories will make specific products (vs. generic factories making abstracted production points, as in a game like Civilization). CE is about an Industrial Revolution, after all, so let’s dive in on the deep end and relish the details!

3. The choices made by players need to matter, from internal composition of the factories to their placement in the settlement as parts of a larger civil & logistical system.

4. Factories need to be identifiable by type at a glance even with structural customization and, better yet, they must be interesting to watch.

Even where buildings are concerned, people are important. Characters make a game more engaging because they build stories. And anyway, the effect of industrialization on people (rich and poor) is extremely important to what’s going on in CE.

The rest of the article talks about the game’s influences, which range from the likes of The Settlers II and Caesar III to newer titles like Minecraft and Terraria.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 GREEDY Games That Had a Slow DOWNFALL

10 GREEDY Games That Had a Slow DOWNFALL

10 Developers That Warned Us, But Nobody Listened

10 Developers That Warned Us, But Nobody Listened

25 UPCOMING Games We're MOST EXCITED ABOUT

25 UPCOMING Games We're MOST EXCITED ABOUT

GTA6 - NEW THINGS WE FOUND & MORE

GTA6 - NEW THINGS WE FOUND & MORE

The Legend of Zelda: Ocarina of Time Remake - Before You Buy

The Legend of Zelda: Ocarina of Time Remake - Before You Buy

Godzilla: Destroy All Monsters Melee - Before You Buy

Godzilla: Destroy All Monsters Melee - Before You Buy

20 Game of The Year Contenders of 2026

20 Game of The Year Contenders of 2026

20 Flaws GTA 6 Is Trying To Fix

20 Flaws GTA 6 Is Trying To Fix

20 Video Game Trends That Are MAKING A COMEBACK

20 Video Game Trends That Are MAKING A COMEBACK

Category: Updates

Sidebar

Recent Posts

  • Rumor: GTA 6 Pre-Load Data Suggests PS5 Pro Has Additional Ray-Tracing
  • Fans Demands Sony Investigate PSN Accounts Being Sold In Black Market After CFO Lin Tao Apologizes For Cyberattacks
  • Santa Monica Studio Delays God Of War Laufey To May 2027
  • Rumor: GTA 6 Will Have PSSR and Ray Tracing On PS5 Pro
  • Sony Offers Their Own Customers $ 400 If They Trade In Their PS5 Via 3rd Party Reseller Back Market

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme