• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Clockwork Empires Update: On Industry and Logistics

October 5, 2012 by Ian Miles Cheong

The development page of Clockwork Empires has been updated with details about its industries.

Factory Concepts

Indie developer Gaslamp Games has a new game called Clockwork Empires that’s currently in the works. A game in the city-building genre, the game takes place during the advent of a fantastical industrial revolution. Think Steampunk, and you’ll get a good idea for what to expect with the game’s setting.

The game’s lead developer David Baumgart recently posted an update on the Gaslamp Games blog with details about how they’re planning the game’s development with their construction design goals.

Some of the very interesting things to note with the game is that the structures in the game will be procedurally generated, unlike those in the Anno series or just about any other city-builder.

Here’s a breakdown of what to expect:

1. The structures themselves are going to be procedurally generated. So there is not just one model for all steel mills that you plonk down in rows – you get to make decisions about shape, layout, and decor up to a point and as much as you desire.

2. Individual factories will make specific products (vs. generic factories making abstracted production points, as in a game like Civilization). CE is about an Industrial Revolution, after all, so let’s dive in on the deep end and relish the details!

3. The choices made by players need to matter, from internal composition of the factories to their placement in the settlement as parts of a larger civil & logistical system.

4. Factories need to be identifiable by type at a glance even with structural customization and, better yet, they must be interesting to watch.

Even where buildings are concerned, people are important. Characters make a game more engaging because they build stories. And anyway, the effect of industrialization on people (rich and poor) is extremely important to what’s going on in CE.

The rest of the article talks about the game’s influences, which range from the likes of The Settlers II and Caesar III to newer titles like Minecraft and Terraria.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Assassin's Creed Black Flag: Resynced - Before You Buy

Assassin's Creed Black Flag: Resynced - Before You Buy

25 Best Games You Can Get For UNDER $20 (2026)

25 Best Games You Can Get For UNDER $20 (2026)

Xbox dropped a BOMBSHELL

Xbox dropped a BOMBSHELL

10 BIG Games That Were COMPLETE DISASTERS At Launch

10 BIG Games That Were COMPLETE DISASTERS At Launch

10 Game Companies That Are Hard To Trust

10 Game Companies That Are Hard To Trust

20 GTA Secrets That Blew Our MINDS

20 GTA Secrets That Blew Our MINDS

END OF VIDEO GAME STORES? PLAYSTATION DOUBLES DOWN & MORE

END OF VIDEO GAME STORES? PLAYSTATION DOUBLES DOWN & MORE

What The Hell Is Going On With Video Game DISCS?

What The Hell Is Going On With Video Game DISCS?

10 WEIRD Gaming Stories of June 2026

10 WEIRD Gaming Stories of June 2026

Category: Updates

Sidebar

Recent Posts

  • Rumor: The Elder Scrolls 6 Could Only Take Three More Years, Tops
  • Onetime XBOX CEO Don Mattrick Once Suggested Adding A Real Money Auction House To Halo 4
  • Pearl Abyss: Crimson Desert “Still Requires Optimization And Technical Verification” On Switch 2
  • IO Interactive Has Taken Back Project Fantasy, And Now Has To Lay Off Staff To Survive
  • Sony Offering Sudden Discounts To Renew PlayStation Plus If You Try To Cancel

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme