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Horizon Zero Dawn Producer Thinks Game Isn’t Using PS4 Pro to Its Fullest

Mar 12, 2017 Mostafa Hossam

The true potential of PS4 Pro is yet to be unlocked.

Horizon Zero Dawn can be seen as PS4’s first major release of 2017, and according to Senior Producer Samrat Sharma, the game isn’t exactly pushing the boundaries of Sony’s PS4 Pro console.

As beautiful as Horizon Zero Dawn is, Sharma discussed the console’s true potential in a recent interview with The Sixth Axis.

The machine has a lot of power, so we understand what it can do, but the game was already in place when we learnt about the Pro and got the dev kit. So what we’ve done is taken the power and tried to make the best improvements we think for our existing game. We didn’t design the game from the ground up for the Pro, but we tried to use that processing power to do the best things we could to make the experience look or feel better for you.

I don’t think it’s fair to say we haven’t used it fully, but I do think it’s fair to say that if we’d designed the game from the ground up for the Pro, we’d have probably used it differently.

In nitty gritty detail, this is a question for our tech director, but I think my two favourite improvements are the anti-aliasing and supersampling even on 1080p televisions so it just looks smooth and beautiful, and if you’ve got a proper HDR TV, the colours, especially in the lush forest regions, they just pop. Those are my favourite improvements that we’ve been able to squeeze in.

Is there a noticeable difference between playing the game on a normal PS4 and PS4 Pro?

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