Supergiant Games’ upcoming game Pyre is a unique narrative that lets you experience controlling three different characters in a fantasy setting. The studio is known for games like Bastion and Transistor.
Supergiant Games’ Greg Kasavin was featured in an interview with Gamasutra, where he discussed the studio’s decision to drift away from the usual one character formula and design three unique individuals for players to control.
“This time around, we got excited by the idea of the player getting close to an interesting cast of characters over the course of a grand journey, and having some impact over what happened to them. We wanted the stakes of the story to be high,but not the kind of life-or-death struggle that’s there in a lot of games, so that these characters would have to recover from their losses and the game and story could move forward even if the player failed in a given moment. That way, the experience could feel more true-to-life, and more about how relationships between people really are, despite the trappings of Pyre‘s fantasy setting.”
He continued to discuss and reveal some new details regarding Pyre‘s narrative style.
“We have this goal of creating a game where your actions can influence what happens to the characters around you, so aspects of the story have to branch in order for that to be possible. Spent a lot of time writing variant versions of events that a given player will never see!”
“The act of reading is important in the world of this game. But figuring out the answer to ‘how much reading should there be’ took a lot of iteration to figure out. The stories of our games are there in service of the experience, so we’re sensitive to using story as efficiently and economically as possible, and ruthless about starting over on stuff that isn’t quite there.”
Pyre releases some time in 2017 for PC and PS4.