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Star Citizen changes to Amazon’s Lumberyard engine.

December 26, 2016 by Jordan Coetsee

No more Crytek

One of the most well crowd-funded games ever is changing Amazon’s Lumberyard game engine and the single-player game Squadron 42. Star Citizen’s developer Could Imperium Games originally used Crytek’s CryEngine.

“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,” creative director Chris Roberts said in a statement. “Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers.

“Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.”

Amazon Games head of business Dan Winters added: “Star Citizen and Squadron 42 are incredibly ambitious projects which are only possible with great engine technology paired with the transformative power of the cloud.”

This news comes just after Crytek announced they are closing 5 studios down financial difficulties. Cloud Imperium games stated that they are totally independent from Crytek and don’t rely on them in any way.

Squadron 42, Star Citizen’s single player game was initially announced for 2016 but faced a delay, while the game’s FPS mode, Star Marine, is now playable in beta form. There is no news when the full game will be playable since the game was announced 4 years ago

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