Fans of the Doom franchise were disappointed to hear that the next game in the series (Doom 4) was cancelled. Developers, id Software, left very little explanation as to why they did this. They have now finally come out and giving some sort of explanation (I guess).
Kevin Cloud (id Software designer) claims that what was the story and scope of the next Doom game was too big and didn’t feel like a Doom game. “We explored a direction and got to a certain point and felt like this really wasn’t capturing what we felt like was going to be a strong Doom and what the fans would want from it,” he said.
Marty Stratton (producer) said the game had a “Call of Doom” vibe, obviously referencing Activision’s Call of Duty, instead of being the Doom game the players would have expected. It was much closer to something like that type of game,” he said. “A lot more cinematic; a lot more story to it. A lot more characters around you that you were with throughout the course of the game. Definitely a different setting–it took place on Earth.”
Some players may have liked the new Doom game (probably only Battlefield and CoD players) but then it wouldn’t have been Doom.
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