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Photorealism in Games Only a Decade Away

August 7, 2012 by Mat Growcott

Kim Libreri of Industrial Light and Magic thinks that the next 10 years will give a massive leap in graphical power.

One of the big graphical surprises at E3 this year was mature Star Wars action game 1313. Although it was run on a high-end PC – instantly showing the game at its current best – some people thought that perhaps, just perhaps, it might be being designed to run on next-gen consoles as well. A listing at Amazon recently implied that it would actually see release on PS3 and 360, but that doesn't take away from the fact that it'll still look pretty damn good.

Is it the best the industry will ever be able to offer? I thought the PS1 was the height of graphical prowess, I got the same from the Dreamcast and PS2. Industrial Light and Magic's Kim Liberi took the time to sit with CVG and the conversation moved to the future of image in gaming.

"The way its going it’s gonna be pretty hard to tell the difference between something that is interactive and rendered in real-time, and something that was done for an animated TV show, or even a live action thing.

“We’re matching the quality of an animated movie seven or eight years ago, and another ten years from now, it’s just going to be indistinguishable from reality.”

And somehow I bet they still manage to improve upon it.

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