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Assassin’s Creed 3 Won’t Have Multiplayer Beta, Changes Detailed

August 2, 2012 by Alex Co

Ubisoft explains why Assasssin’s Creed 3 won’t have a multiplayer beta, details the changes they’ve made to Revelations.

If you're expecting a multiplayer beta for Assassin's Creed III's multiplayer, you're so out of luck as the publisher remains steadfast in its resolve to not have one.

In an interview with XboxGameZone, Mulitplayer Game Director Damien Kieken explains why there won't be a beta for ACIII's multiplayer — and no, it's not because Ubisoft hates you.

 To be honest, it’s something we want to do every year because we get community feedback that helps us tune the game. It is also a good reward for the community that has followed us from the beginning. But doing a beta takes a lot of time; we’d need to polish a version, submit it to the platform holders and support it when it’s out. And all the time put into the beta doesn’t go into the final game.  Because we wanted to push so many things into the game, we took the hard decision to favor the final game content instead of doing a beta and we believe it will be favorable in the end.

Well. there you go. It's nothing more than not having enough time, then.

Speaking of Assassin's Creed's multiplayer, the franchise's latest foray into this space — which was with AC: Revelations — wasn't that well-received; especially if you compare it to AC: Brotherhood. This sentiment was pressed upon Kieken who listed a few changes players can expect in ACIII's multiplayer.

  • We’ve merged the assassination and stun action on to the same button thus getting rid of the stun prompt. The change leans towards not revealing a stealthy assassin anymore and favors player reactivity.
  • The addition of the Ambush bonus for those players who preferred intercepting targets like in Brotherhood, as opposed to building up an approach in line of sight like in Revelations.
  • We’ve revamped the matchmaking system to make it easier to play with friends in groups.
  • We’ve also improved the map voting system to allow more map choices in rotation, rather than looping on a different variant of the same map at the next rematch.
  • And we’ve built a player focused UI, which helps identify more easily the types of players you will face during a match, as well as progression, results and statistics.

That should satiate hardcore fans a bit, no? While you wait for the Assassin's Creed III's October 30 release, be sure to give the game's tech video a watch, too.

Will you be playing Assassin's Creed III's multiplayer come this October or will it be one the many FPS' coming that will scratch that competitive itch?

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