• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Dual Universe Releases New Video Featuring Voxel Technology to Celebrate Achieving Kickstarter Milestone

September 21, 2016 by Kris Kittie

The video highlights the revolutionary voxel technology of the highly anticipated game.

dualuniverse

Backed by more than 4,800 gamers through their Kickstarter campaign, Dual Universe has now raised more than 337,000€ and is more than halfway to their initial goal of 500,000€ to add to Novaquark’s own investment in order to continue the development of the game.

The Kickstarter campaign is open for more than 18 more days, and those who choose to back the project will gain access to a variety of rewards including access to Alpha and Beta versions, highly discounted monthly subscription coupons, original soundtrack and artwork.

Paris-based game studio Novaquark has released a new video today that gives a glimpse at the Voxel Technology featured in Dual Universe, a continuous Single-Shard sandbox MMORPG for PCs slated for release in 2018.

The three minute video was released to celebrate the game breaking the halfway mark of the Kickstarter campaign. The Voxel technology was featured in the pre-alpha version of the game with first-hand commentary from the game’s creator Jean-Christophe Baillie.

“Our vision for Dual Universe is to give a maximum amount of freedom for players to create anything they want in the game, using our new Voxel Technology and builder gameplay mechanics” said Jean-Christophe Baillie, founder and president of Novaquark. “The new video truly takes viewers on a journey into the world we are building with the game and provides a must-see snapshot of the making behind the universe they will soon be able to explore.”

The tech demo video gives an in-depth look at the voxel technology behind Dual Universe as Jean-Christophe Baillie, founder and president of Novaquark explains how the construction gameplay has been implemented. The video details an inaugural introduction to exactly how one of the key technological breakthroughs of Dual Universe will serve as a key building foundation of the game.

The behind the scene moment showcases the three main elements of Dual Universe’s Voxel Integration which are: the technology that will allow players to sculpt structures of any shape they like, the fact that these structures are unbounded in size, and that this will transpire within the context of a single-shard MMO, which means all creations are visible to other players.

For more information about Dual Universe, please visit the game’s website in addition to the other social media here:

Twitter: https://twitter.com/dualuniverse

Facebook: https://www.facebook.com/dualuniverse

Devblog: https://devblog.dualthegame.com

Community: https://community.dualthegame.com

Forum: https://board.dualthegame.com

Music: https://soundcloud.com/dualuniverse

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Games You POSSIBLY PLAYED WRONG

10 Games You POSSIBLY PLAYED WRONG

10 ICONIC Games That Fixed RPGs

10 ICONIC Games That Fixed RPGs

GTA6 ONLINE LEAKED? SOUNDTRACK RELEASED & MORE

GTA6 ONLINE LEAKED? SOUNDTRACK RELEASED & MORE

Control Resonant - Before You Buy

Control Resonant - Before You Buy

Witcher 3 Remastered - 10 BIGGEST Changes

Witcher 3 Remastered - 10 BIGGEST Changes

What The HELL Is Going On With Diablo 5, StarCraft & WoW?!

What The HELL Is Going On With Diablo 5, StarCraft & WoW?!

Wolverine - 10 Things The Game DOESN'T TELL YOU

Wolverine - 10 Things The Game DOESN'T TELL YOU

PC Gaming: 25 Things You Didn't Know You Could Do

PC Gaming: 25 Things You Didn't Know You Could Do

10 ICONIC Games That FIXED Open World Games

10 ICONIC Games That FIXED Open World Games

Category: UpdatesTag: Dual Universe, Kickstarter, MMORPG, Novaquark

Sidebar

Recent Posts

  • Final Fantasy VII Revelation Will Offer Character Level Skip, In The Most Absurd Way
  • Could Hideo Kojima Have Gone Bankrupt When PHYSINT Got Cancelled? The Serious Situation Behind Kojima Productions Revealed
  • Former PlayStation CEO Jim Ryan Gave The Green Light To Hideo Kojima’s PHYSINT
  • Hideo Kojima: PHYSINT Is Still In Its Early, Experimental Phase – It Doesn’t Even Have An Engine Yet
  • Hideo Kojima Doesn’t Know Why PlayStation Cancelled PHYSINT – But He Won’t Name The Sony Exec Who Told Him

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme